Hi everybody. This is the sixth part of our tutorial dedicated to rendering 3D scenes using shaders and raymarching technology. This time, I’d like to try improving the materials by adding textures, which we’ll pass into the shader using new uniform parameters, and briefly explain how so-called triplanar mapping works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=U5SL6bojCek
Devlog #14:
KEMOVERSE REACHES VERSION 1.1
TL;DR:
We're developing a Free software Gacha-TCG playable from the within the fediverse and we've reached the first milestone.
Here's the current stuff that has been implemented:
- Card roll system
- Core database structure for cards
- Basic support for storing pulls per player
- Time-based limitations on rolls
- Explicit account creation/deletion
- PLEROMA SUPPORT??
Shout-out to moon for carrying it all by himself and implementing it in an afternoon.
Version 2.0 is planned to have:
- Duels
- Card Creator
- Stat system
- Trading
- Inventory
- Default card bundle :pleroma_fox_tan:
- Standard card template
- Banners
More info can be found in our repository: https://git.waifuism.life/waifu/kemoverse
I want to give a thank to the devs that have started working on my silly project, (no particular order) VD15, Nyanide, pwm, Moon, Munir, Naiji, and everyone that has commented, liked, repeated or someway be interested in the project.
You're all awesome.
How are we continuing?
The development continues steadily on our free time.
I'm slowly also making cards as we go, to try out new styles, and search for a consistent art-style, at least for the first batch.
Based on the poll that I made the other day:
https://mai.waifuism.life/notes/a8pd3yavp1a700qv
The most wanted types of cards and their votes were:
- Niche anime 65
- Inside Jokes 71
- Original characters 82
- Fedi admins 99 votes
- OS-tans (fedi mascots too) 135 votes!!
I'll be focusing on these kinds of cards for the first batch, but any recommendations are still appreciated.
#kemoverse #kemoversedev #devlog #gamedev #gamedevelopment #tcg #finance
Shout-out to the least liked kind of cards: Gacha games
RE: https://mai.waifuism.life/notes/a8tjepswltwf016w
#devlog #13:
Giving some love to the docs
I'm thinking I may create another card template and setup a whole series on it, similar to the pleroma-tan one, but idk, cuter?, it needs something else. #kemoverse
RE: https://mai.waifuism.life/notes/a8s4kiekpi9k00f4
#devlog #13:
Giving some love to the docs
I'm thinking I may create another card template and setup a whole series on it, similar to the pleroma-tan one, but idk, cuter?, it needs something else. #kemoverse
RE: https://mai.waifuism.life/notes/a8s4kiekpi9k00f4
Devlog #12:
Few advancements this weekend (the cold is killing me) but there's a basic card creator that I'm working on, although almost in the dark because I really don't want to touch javascript
#kemoverse
RE: https://mai.waifuism.life/notes/a8pckyejp1a700qp
Dune – fantastic stone in the sky
https://dimalinkeng.blogspot.com/2025/06/dune-fantastic-stone-in-sky.html
Hey everyone! Today's tutorial is a little bit special because it covers an effect that has been part of my Godot Shader Pack for several weeks now. However, I believe it deserves a more detailed explanation for those who not only want to use this shader but also understand how it works. So, let’s get into it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
https://www.youtube.com/watch?v=mwbgj31Q_do
I started working on organic biolocation.
Not in the devlog: Last time I seriously attempted to learn Blender was in like 2001, when I first took a "serious" crack at learning gamedev, with this book. It... didn't get me very far. I didn't even take a programming class until like 2003, and it was using Pascal, and I wasn't very good.
#gamedev #devlog #solodev #blender #bHopper #retrogaming #gdevelop
NEW #DEVLOG ALERT
My little #GDevelop project has entered the 3rd dimension.
https://lovemakeshare.itch.io/bhopper-hunted/devlog/958759/entering-a-new-dimension
#gamedev #solodev #blender #bHopper #retrogaming
#programming #oop #commonLisp #GUI #app #McCLIM #gamedev #devlog https://screwlisp.small-web.org/lispgames/hurkling-onwards/ #hurkle
Well, it's pretty graphical now. Yes, table columns goofily resize and the history of button presses appear in the interactor shell: Really I just wanted to show you those features working.
Next article, I'll add two more asks and "launch" the game on itch.io.
Anyone else have a McCLIM show-and-tell?
And I was too tired to actually include a link to the #devlog . Fixed now^
#commonLisp #gameDev #devlog #lispgames #McCLIM #hurkle #GUI #programming https://screwlisp.small-web.org/lispgames/common-lisp-hurkle-interface-manager/
I added a gui to my Hurkle vintage game. Kinda burned out today. Anyway, you can see it working.
#article Shows how McCLIM declaratively and orthogonally generates graphical interface windows for an existing underlying game-logic class.
With some apologies to @jackdaniel @mdhughes .
#programming #gamedev #devlog #commonLisp #lisp #hurkle #lispgames https://screwlisp.small-web.org/lispgames/itching-for-hurkles/
I wrote a lisp class that is meant to be Bob Albrecht's Hurkle vintage game. I only know what this was by @mdhughes linking me it once.
Git in link somewhere. Has anyone actually played Hurkle? How realistic was I?
I'll translate Hurkle to McCLIM and parenscript kitten tomorrow or something.
We try to make our characters as relatable as possible. Our character Joy in particular should be a person that players can identify with. So we give her some of our own characteristics: She is a tech nerd with a passion for music.
And as always, here's the accompanying video
#IndieDev #DevLog #GodotEngine #GameDev
https://www.youtube.com/watch?v=yC9cXsVFhZ8
Dev-Log # 5.2 - Crafting UI progress
@esklarski and @pixelberk are working on crafting UI and shipbuilding.
The solar foundry can now toggle between producing ingots or steel plates and has a nice bounce animation when you add more yardies (workers).
The ship system now seems to scale nicely from 2 inventory slots to 27. Larger ships have two engines.
#LifeDev #DevLog 24
* 2nd Chapter 3rd Pass
* Lots of refactor, change in mechanic, NUX system and more.
Video
https://youtu.be/qdQ6MUGzVo8
Text
https://store.steampowered.com/news/app/2450230/view/509581215161910611