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Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8Hqi-eZlGC

#php #devlog #AST

Today I refactored he command which was used as the main binary, I moved he logic into the source and declouped it to be able to handle test cases taking into account no file to process in the command argument.

I also explore the idea of adding support for directories, preparing the tool to handle multiple files recursively.

#php #devlog

Today I continued working on with my DumpSniffer. I added Composer with PSR-4 and refactored the analyzer into an instantiable class. I also ensured compatibility with the PHP-AST extension. The result of all this is a cleaner executable command that scans PHP files for forbidden debugging functions.

I gave a talk this morning for members of the French Collège Code Sources et Logiciels as part of the national Ouvrir la science! effort, discussing #RSEng & @us_rse

I hope this leads to some alignment & collaboration between RSE associations & the French #DevLOG community (devlog.cnrs.fr)

my slides: doi.org/10.5281/zenodo.1577019

www.devlog.cnrs.frRéseau Devlog – Réseau des acteurs du Développement LOGiciel au sein de l'Enseignement Supérieur et de la RechercheRéseau des acteurs du Développement LOGiciel au sein de l'Enseignement Supérieur et de la Recherche

#php #code #DevLog
Well, today I improve a little bit with the exploration with AST (the concrete extension php-ast).
Basically I refactor the analysis logic to be more modular and readable and clarified the base skeleton of this subproject. I use generators for better performance, and handle edge cases and added some support for loading PHP code to analyze from a file instead of hardcoded it. Just remember my first feature was to sniff the PHP code to remove unexpected dumps. 💟

Hi everybody! Do you remember the tilted square grid shader we created here some time ago? If you liked it and would like to try something similar but more irregular, you might be interested in this tutorial, where we’ll create an effect similar to a stone mosaic — which can be a very interesting feature in many games. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=02KRcnQfRr

Hi everybody. This is the sixth part of our tutorial dedicated to rendering 3D scenes using shaders and raymarching technology. This time, I’d like to try improving the materials by adding textures, which we’ll pass into the shader using new uniform parameters, and briefly explain how so-called triplanar mapping works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=U5SL6bojCe