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#godottips

1 Beitrag1 Beteiligte*r0 Beiträge heute

Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8Hqi-eZlGC

Hi everybody! Do you remember the tilted square grid shader we created here some time ago? If you liked it and would like to try something similar but more irregular, you might be interested in this tutorial, where we’ll create an effect similar to a stone mosaic — which can be a very interesting feature in many games. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=02KRcnQfRr

Hi everybody. This is the sixth part of our tutorial dedicated to rendering 3D scenes using shaders and raymarching technology. This time, I’d like to try improving the materials by adding textures, which we’ll pass into the shader using new uniform parameters, and briefly explain how so-called triplanar mapping works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=U5SL6bojCe

Hey everyone! Today's tutorial is a little bit special because it covers an effect that has been part of my Godot Shader Pack for several weeks now. However, I believe it deserves a more detailed explanation for those who not only want to use this shader but also understand how it works. So, let’s get into it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=mwbgj31Q_d

Would you like to add great-looking visual effects to your game made in the Godot Engine? Then you're in the right place! This pack contains 80 shaders from my own collection, ready to use immediately in any free or commercial product.

filiprachunek.gumroad.com/l/sh

youtube.com/watch?v=VWP-JJDVMD

GumroadGodot Shader PackWould you like to add great-looking visual effects to your game made in the Godot Engine? Then you're in the right place! This pack contains 80 shaders from my own collection, ready to use immediately in any free or commercial product.There's no need to copy anything from a book or slowly create a shader by following a video tutorial. Just choose from the ready-made shaders and copy them into your own project.Once you purchase it, you'll get a lifetime access to all future versions!Check out the video description.All code is intended for Godot Engine version 4. I recommend always using the latest version of Godot, which was 4.4 at the time this product was released. If you discover anything incompatible, please let me know.I tested all shaders on Windows 11 and macOS Ventura using Nvidia GeForce and AMD Radeon graphics cards.In the Godot editor, I strongly recommend using the Forward+ rendering mode, as I cannot guarantee that all shaders will work in Compatibility mode.List of shaders2D (background image): 2D Fog 2D Rain 2D Snow Artistic Bumps Chromatic Glitch CMYK Dithering Color Adjustment Color Palette CRT Screen Digital Burn Dot Matrix Earthquake Edge Detection Emboss Filter Fast Blur Hex Tiles LCD Screen Magnifying Glass Night Vision Paper Burn Pixelation Pouring Image Radial Blur Rainy Window Ripple Transition Shockwave Simple Transition Sketch Sprite Glow Tilted Square Grid VHS Glitch Waving Flag Wet Painting 2D (ColorRect) 2D Fire 2D Grid 3D Grid Analog Clock Candle Flame Cheap Blur Chessboard Digital Clock Dynamic Fog Energy Lines Falling Drops Fireworks Geometric Shapes Hexagon Grid Julia Set Kaleidoscope Lightning Liquid Ribbon Lissajous Trail Mandelbrot Set Metaballs Moving Sticks Ornament Plasma Effect Plexus Grid Polar Heart Ray Marching 1 Ray Marching 2 Ray Marching 3 Ray Marching 4 Round Tunnel Running Cirles Sierpinski Triangle Spinner Spiral Tunnel Square Tunnel Star Field Triangular Tunnel Voronoi Diagram VU Meters Warp Speed Water Caustic 3D Animated Shield Cloaked Material Depth Edge Detection Depth Fog Space Planet BonusFire And Smoke (GPUParticles3D)I created a separate scene for each shader to demonstrate its practical use. All shaders include parameters that can be freely modified.But that's not all. By purchasing this product, you get lifetime access to all future versions, in which I’ll be gradually adding new shaders I create. I plan to expand this pack to 100 shaders — and there might end up being even more.And as a bonus, I’ve included the complete source code for one of my particle effects — specifically, a 3D fire effect with smoke. This one is also free to use without restrictions in any project.
#Godot#Godot4#GodotEngine

Hey everybody! Let's go back to two dimensions, and take a look at how to create the effect you're currently seeing in the background of this video. It's basically something like a kaleidoscope, for which we need a source image and parameters like the number of segments, or the rotation speed. So let's go ahead and program this shader. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=0-G_MOQk82

Hey everyone! This time, we'll be playing with fire. It's not the first time I've created a fire shader, but back then, I used a noise texture and a curve as a parameter, which significantly simplified the whole process. Now, we'll try it without such tools and generate a candle flame, which, as always, will have plenty of parameters for further adjustments. So let's get to it. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=6ZZVwbzE8c

Hey everybody! Recently, we created a shader that simulated an analog clock using polar coordinates, and we'll stick with this type of display a little longer. This time, I'll demonstrate how to program a fully customizable spinner based on similar principles. So, let's start coding! #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=KS67q_pOcD

Hi everyone! Do you remember the digital clock shader I created here some time ago? It was one of the first 2D shaders I used in a 3D project, and the result looked very usable. I think a shader simulating a classic analog clock could have a similar application, and that's exactly what we'll be creating today. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=1KOGr3CovR

Hi everyone! In this video, I would like to demonstrate a shader that reacts to mouse clicks and movements. It is a variation of a shader displaying the Mandelbrot set, which I created here about a year ago. This time, however, we will enhance it by adding the Julia set at a point chosen by the user, and we will add more control elements, all of which will be controlled by the mouse. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=zQYqRHL6V8

Hello everybody! In this video, I would like to create an effect that transforms a scene into its pixelated version. We've seen that before, right? But this time, we won't settle for ordinary square objects - we'll tilt them a bit to create a diagonal grid with an adjustable size. Let's take a look at how such an algorithm works. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8WDIST68ep

In an effort to help #Godot devs make their games more accessible, I've created a tutorial on how to add screenreader support to your game using an (optional) NVDA extension:
youtu.be/gqjWn0pGlwI?si=DL-6vF

🔁 Sharing appreciated! 🔁

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#GodotTips#gamedev#indiedev

Hi everyone! Let's use the Godot shading language to recreate an effect that falls into the category of a large number of small objects following a trajectory. It consists of simple elements, in this case, ellipses, that orbit along certain curves and together create interesting-looking patterns. So, let's get started. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=_QlvTm6Tu8

Hey everybody! Do you remember the simulation of an old CRT monitor I created about a year ago? We had programmed various issues and imperfections typical for these devices, such as white noise, rounded corners, ghosting, and so on. This time, we’ll simulate a more modern device: an LCD with its typical pixel grid and less vibrant colors. Unlike CRT, such a shader is elementary, as we’ll see right away. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=-Q-Ngn_FY8