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#godotengine

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Join us tomorrow for our Godot Meetup @ c-base!

After the meetup we probably will hang out a bit at c-base's c-lounge event. There will be some music and when the weather is fine it is possible to sit outside at the river Spree.

Thursday, 10 Jul 2025, 19:00-21:00
c-base e.V.
Rungestraße 20, Mitte, 10179 Berlin

meetup.com/godot-user-group-be

discord.gg/Sm3CgrqqQa

MeetupGodot Engine Community Meetup @ c-base, Thu, Jul 10, 2025, 7:00 PM | MeetupWelcome to our cosy Godot Engine Community Meetup! This is not a structured meeting, but rather a friendly get-together. We will hang out, chat and maybe show some of our c

Pretty happy right now that I added Gompl (my scripting tool) to Mops & Mobs, as it makes adding new interactions a breeze. In this case: when you interact with this pipe it executes code that asks for a wheel item in the inventory, if it doesn't exist it shows some dialog; if the item exists, remove it and activate (unhide) a wheel that can be used as a lever (which opens a barrier).

As much as I love #Godotengine, I think Unity does a slightly better job with setting up Physics Materials.
In Unity when two objects collide, you can decide how both their friction and bounciness values combine (average, min, max, multiply).

In Godot, you get to tell materials if they're rough/absorbent which then governs how friction/bounciness interact. You can get (largely) the same results, but it's less intuitive and more of a hassle to iterate on.

Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. #Godot #Godot4 #GodotEngine #GodotTips #shaders #devlog #indiedev
youtube.com/watch?v=8Hqi-eZlGC