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Work is slowly progressing on the core code of what I still call "DX BBS" until I find more suitable name for it.
Today I've added a session timeout counter that will disconnect after approx. five minutes of inactivity. No RTC required, which is nice (I have plans to write a driver for the DS1302 RTC module for RC2014 sometime in the future, but this is not a priority right now).
Message posting, listing and reading works on a POC level but needs further refinement.
Especially deleting messages and re-writing the corresponding data files is the next milestone I set for myself.
*If* the message base system turns out the way I imagine, there's a good chance the final program will be able to serve whatever line width your client can handle (32, 40, 80 ... columns) - wouldn't that be nice?
I found it in an old MSX magazine and coded it by hand on an MSX2 emulator running on Linux. Really hard to play but very well made given the amount of memory it requires to run (less then 32kb I think)
Milestone!
Now the core code for writing, indexing and reading messages works. It needs a lot of fine tuning, but the screenshot below is proof that my concept for the message base file is working.
#RetroCoding
#RetroProgramming
#BBS
#rc2014
#DXForth
#Forth
#CPM
@anon_opin try #dudebuildingaspeccy or #dudebuildingac64 for true some retro love beyond arcades and checkout the #retrocoding tag ...
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