#WIP #vikings #Project #Dragon scales material made with #zbrush #maya #SubstancePainter #substancedesigner Also, implemented it on #Unreal5, more coming soon!
#WIP #vikings #Project #Dragon scales material made with #zbrush #maya #SubstancePainter #substancedesigner Also, implemented it on #Unreal5, more coming soon!
#WIP #vikings #Project #Props #Decorations made with #zbrush #maya #SubstancePainter Also, implemented it on #Unreal5, more coming soon!
#WIP #vikings #Project #modular #Roof made with #zbrush #maya #SubstancePainter and #substancedesigner. Also, implemented it on #Unreal5, more coming soon!
Vermutlich durch #MicroTargeting geködert, sind mittlerweile auch relative viele technikferne #Automotive Manager auf den #Unreal5 Hypetrain aufgesprungen. Es scheint ja nicht mal wirklich möglich auf HighEnd PCs stabile Frameraten zu bekommen. Wie soll das im #Embedded Bereich funktionieren? Für mich ziemlich unsinnig so eine ressourcenhungrige Software in #EAutos zu nutzen #Gaming
#WIP #Vikings #Project #Wooden #Gold and #Silver Trim sheet, it is going to be useful to model small decorations made with #Photoshop #SubstancePainter and #Maya. Also, implemented it on #Unreal5, more coming soon!
#wip #vikings #environment #project #shields made with #zbrush #maya and #substancepainter also test it on #unreal5 more coming soon!
Wie #Unreal5 für Games und Filme unsere Realität simuliert, ist unglaublich faszinierend.
Sorry, I can't play the #107AdvChal entries Shadows of Deception and Kingdom Deception properly. They are very slow and not downward compatible.
Dear game devs, please, always consider players who don't have the latest state of the art graphic drivers!