Going live! Working on my little #SpacetimeDB and #Godot stream jam game!
So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!
Going live! Working on my little #SpacetimeDB and #Godot stream jam game!
So far we have a board which players can join and a game state which updates, but we don't have any interactivity. So, let's do that!
In about an hour (~9PM Eastern) xill be going live to work on my silly little #SpacetimeDB technology demo... I mean, game jam game!
Tonight we're going to actually start implementing the game logic now that I've figured out the tech!
_Fantasticalistic_ stream tonight. We got our #SpacetimeDB server code properly tracking player state, and our #godot client properly rendering the location of the player and sending player movement updates back to the server!
This is all thanks to godot's commitment to modern #DotNet support, and, of course, SpacetimeDB's same!
On Thursday's stream, we should have a somewhat functional game that folks can come and play with me!
Going live RIGHT NOW to work on my little stream jam game!
The goal today will be to get the state of the game pulled up out of #SpacetimeDB and onto the screen.
I just a few short minutes (basically after this reboot) I'll be going live to work on my little stream jam game!
The goal today will be to get the state of the game pulled up out of #SpacetimeDB and onto the screen.
Going live! Building a multiplayer jam game in #Godot using #SpacetimeDB!
Come for the Godot, stay for the warping of the very underpinnings of the universe!
GOING LIVE! Streaming some 6502 #emulation development in #Zig!
Come for the zig, stay for the apologies for being gone for a week.
Going live! We have a little guest with us for the start of the stream tonight.
going through my #FeedzApp beta milestone to find some low-hanging fruit I have yet to pick!
#DotNet #Programming # LiveCoding #AvaloniaUI #DevelopInTheOpen
Going live! Resuming work on #FeedzApp. Tonight we need to finish the download logic we were working on last week!
Going live! Adding a media player service to my podcast application's #Android port!
Tonight on stream, I'm going to be implementing my _third_ audio back end for #FeedzApp! Don't worry, this is the last time, because I'll be implementing the #Android media player!
By the end of the night, I expect to have a working Android application which can surface a media-style notification (which you're familiar with if you're an android user!)
Come for the Android, stay for the #DotNet and #AvaloniaUI! Stream starts at roughly 8:30 PM Eastern.
Going live! Working on the #Android port for my Podcast application, #FeedzApp!
Come for the cute android, stay for the #dotnet
https://twitch.tv/b4ux1t3
On Tuesday I built the audio player view for #FeedzApp live on stream. You can watch the VOD here: https://www.twitch.tv/videos/2391268591
Tonight, I'll be swapping out the Audio library from SDL3 to libVLC and getting the android version in a more-or-less working state!
The fun begins at around 8:30 PM Eastern.
Going live! Building the player view for my podcast application, #FeedzApp!
Come join in and have opinions!
Tonight, at roughly 8:30 PM Eastern, I'll be putting together an #AvaloniaUi view to control the audio playback, again, live on stream!
Last week on the stream, I wired up #SDL3 to #DotNet and got my podcast application, #FeedzApp, playing audio on every platform SDL supports (read: all of them).
Tonight, at roughly 8:30 PM Eastern, I'll be putting together an #AvaloniaUi view to control the audio playback, again, live on stream!
And since it's been asked on the stream: No, I don't use any LLM-based tools, at all. Literally zero. Not even as a search aid.
Every bit of code you see on the screen is code I wrote myself, and I'm happy to explain any line!