Trinity Three a light sculpture
only
made.
Dimensions and weight:
Width: 22.3 cm / 8 ¾ Inches
Depth: 10.2 cm / 4 Inches
Height: 9.2 cm / 3 5/8 Inches
Weight: +/- 1.2 Kg / 2.6 lbs
Trinity Three a light sculpture
only
made.
Dimensions and weight:
Width: 22.3 cm / 8 ¾ Inches
Depth: 10.2 cm / 4 Inches
Height: 9.2 cm / 3 5/8 Inches
Weight: +/- 1.2 Kg / 2.6 lbs
Trinity Three a light sculpture
only
made.
All the molds for the concrete are hand cut from foam and the lamps are hand sanded which results in minor differences per lamp. The biggest differences are in the cover plate. Therefore you can choose from three variants.
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
hello everyone
Happy to announce....
Trinity Three is finished and available. The third and last in a series of light sculptures in which the main bodies are derived from a triangle Each sculpture is handmade in a limited edition.
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com/
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
One day, one decomposition
A000217: Triangular numbers: a(n) = binomial(n+1,2) = n*(n+1)/2 = 0 + 1 + 2 + ... + n
3D graph, threejs - webGL https://decompwlj.com/3Dgraph/Triangular_numbers.html
3D graph Gen, threejs animation https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2D graph, first 500 terms https://decompwlj.com/2Dgraph500terms/Triangular_numbers.html
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html