mastodontech.de ist einer von vielen unabhängigen Mastodon-Servern, mit dem du dich im Fediverse beteiligen kannst.
Offen für alle (über 16) und bereitgestellt von Markus'Blog

Serverstatistik:

1,5 Tsd.
aktive Profile

#raylib

0 Beiträge0 Beteiligte0 Beiträge heute

Ok blatant #GameDev self promotion time:

I only got 3 reviews on my #gmtk2025 #GameJam entry which is not playable in the web. I think I made a really enjoyable and polished #game in #RayLib

It's a #DemoScene themed rhythm game. the zip file or tarball can fit on a #floppy with graphics that are basically ray-traced, and it runs on my potato!

You can try it out and give me a rating here:

itch.io/jam/gmtk-2025/rate/377

itch.ioRate KeyGen Jam by WildRose for GMTK Game Jam 2025Demoscene Rhythm Game

Today i'm announcing Scrap, a new visual programming language similar to Scratch or its forks, but with more advanced capabilities.

The program is written in pure C using raylib. For now the language is interpreted, but in the future i will make it compiled probably through LLVM.

Source code is here: github.com/Grisshink/scrap (There are also releases here: github.com/Grisshink/scrap/rel)

#Programming#c#raylib
Antwortete im Thread

@ImpossibleUmbrella There's #raylib. It's much simpler than just OpenGL. It's for making games, but it can handle drawing shapes very well.

Here's some example code:
```c
#include <raylib.h>

int main(void) {
InitWindow(800, 800, "raylib example");

while (!WindowShouldClose()) {
BeginDrawing();
DrawLine(100, 400, 700, 400, WHITE);
DrawCircle(400, 600, 50, BLUE);
DrawRectangle(100, 100, 200, 200, DARKPURPLE);
EndDrawing();
}

CloseWindow();
}
```

The good thing about #raylib is that unlike SDL, it gives me plenty of stuff precooked so I can focus on doing game related stuff instead of implementing silly stuff like drawing shapes.

The bad thing is that I'm still using C for the whole thing, so good luck me, trying to make stuff quickly lol

I like C, but damn I could use some sweet modern features rn

#GameDev

Indicação de livro do @lr: #CodeTheClassics. Parece que são dois volumes, o volume I está oficialmente disponível de graça em PDF magpi.raspberrypi.com/books/co, o volume II está disponível "extraoficialmente" em PDF vocês podem imaginar, mas tem o código em github.com/raspberrypipress/Co Os textos são incríveis e tem também código #Python recriando os jogos (usando #PyGame, pelo que vi) além dos "assets".

Aproveitando o assunto (que não é a minha especialidade) @Introscopia comentou que está rolando muito legal a "engine em C" #raylib (raylib.com) e, eu se tiver a chance, quero olhar o wrapper em Python #pyray (pypi.org/project/raylib/) - tem um outro pyray no PyPI mas esse é o mais ativo e sincronizado com as evoluções da raylib.

The MagPi magazineCode the Classics — Volume 1 — The MagPi magazine**[A newer edition of this book is available.](https://magpi.raspberrypi.com/books/code-the-classics-vol-I-2ed)** In the first of two volumes, we remake five classic video games – ranging from Pong to Sensible Soccer, each represents a different genre. We interview the games’ original creators and learn from their example, as well as utilise the art and audio engineering skills of two of the 1980s’ most prolific games developers for our recreated versions of the games. - Get game design tips and tricks from the masters - Explore the code listings and find out how they work - Download and play game examples by Eben Upton - Learn how to code your own games with Pygame Zero - Read interviews with expert graphics and audio creators [Download the code.](https://github.com/Wireframe-Magazine/Code-the-Classics)