NES Pixeler by pubby - small tool to quantize images into the #NES color palette
github.com/pubby/pixeler
#retrodev #nesdev #retrogaming #pixelart
How to use NES Pixeler

NES Pixeler by pubby - small tool to quantize images into the #NES color palette
github.com/pubby/pixeler
#retrodev #nesdev #retrogaming #pixelart
How to use NES Pixeler
I updated the shading in dungeon and town tiles to a dithering pattern instead of a solid black color. It should add some more subtlety to the shading. Especially on a CRT.
Sure, I'm borrowing from a Dragon Quest cliche by having enemies be stronger across bridges, but I think I've earned it by building my game to the same board spec (CNROM) as the original Dragon Quest.
If you make NROM-128 games for NES, you can adapt them to card decks for Game Boy Advance e-Reader. See potatolain's blog post to learn how.
https://igwgames.com/blog/2025/06/22/making-a-game-for-the-e-reader-using-nes-tools/
3 days left and still 10 pre-orders :(
Please help to make a physical version ;) !
https://www.homebrew-factory.com/nes/149-mazezam-challenge-nes.html
NesDev.org
A community of homebrew game developers and hardware researchers for the Nintendo Entertainment System (NES) and other retro consoles.
Did you know that I worked on a previous version of MazezaM NES?
ONLY 8 days left to make the physical production of my game happen :)
I need 25 pre-orders and I have 9 :(
https://www.homebrew-factory.com/nes/149-mazezam-challenge-nes.html
Hey, my wonderful followers and retro fans. Today a short view inside crystal dungeons, one part of my upcoming pixel perfect platform game Anna: The Magic of Words (NES).
Info/Demo: www.eastpixel.de/anna
Hey lovely followers! Today a little dedication to my dear #GreatBritain! Note the shape of the first thorn bush in level 1 of my upcoming game Anna: The Magic of Words (NES).
Info/Demo: www.eastpixel.de/anna
Lovely followers, today a really early work-in-progress sneek peak of a new ability for my game Anna: The Magic of Words (NES/Famicom). There will be ice but there also will be sun + swimming.
Info/Demo: www.eastpixel.de
#GBDK-2020 v4.4.0 is out!
- Improved #NES support @michel_iwaniec
- SDCC 4.5 compiler
- Added Linux ARM binaries
- Many fixes & features
New examples!
- #MegaDuck Laptop hardware
- Text Dialog @laroldsjubilantjunkyard
- #GameBoy MBC7 Accelerometer & MBC3 RTC
https://github.com/gbdk-2020/gbdk-2020/releases/tag/4.4.0
GBDK is an #opensource C development kit for the #GameBoy/Color, #MegaDuck, #SMS, #GameGear and NES
Hi there! I've finished my NES game, feel free to try it out, it's free and open source:
https://github.com/shinryakuwu/-the-summoner/tree/master/builds
It's also about 15 minutes long.
I've been running it on FCEUXD SP all the time, but technically, any emulator should work.
I'll try to release it somewhere as soon as I draw a cover. Would be happy for any feedback.
The attached image does not belong to me, it's from the internet.
#NES ROM is Also a ZIP File project by Vi Grey: web.archive.org/web/20180225... #retrodev #nesdev #programming #coding
Finally available on cartridge (for a few more days...)
#nes #nesdev #indiegame #indiedev #pixelart #animation #screenshotsaturday
https://www.youtube.com/watch?v=pAYrMaIxsk4
#SuperMarioBros 3 physics code converted into #javascript to make it easier to study, check it out!
#nesdev #nes #smb #retrodev #gamedev #indiedev #programming #coding #retrogaming
From the retrogamedev communit...