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Orhun Parmaksız 👾<p>Terminal... terminal everywhere.</p><p>🌀 beamterm — High-performance WebGL2 terminal renderer for the web.</p><p>⚡ Sub-millisecond render times through GPU instancing</p><p>🦀 Written in Rust!<br>➡️ Examples: <a href="https://junkdog.github.io/beamterm/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">junkdog.github.io/beamterm/</span><span class="invisible"></span></a><br>⭐ GitHub: <a href="https://github.com/junkdog/beamterm" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/junkdog/beamterm</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/rustlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustlang</span></a> <a href="https://fosstodon.org/tags/terminal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>terminal</span></a> <a href="https://fosstodon.org/tags/webgl2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl2</span></a> <a href="https://fosstodon.org/tags/gpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gpu</span></a> <a href="https://fosstodon.org/tags/web" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>web</span></a> <a href="https://fosstodon.org/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://fosstodon.org/tags/wasm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wasm</span></a> <a href="https://fosstodon.org/tags/library" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>library</span></a></p>
Orhun Parmaksız 👾<p>Happy to announce the 0.1.0 release of my Rust web framework! 🎉🦀</p><p>🐭 **Ratzilla** — Build terminal-themed web applications.</p><p>🌀 Now supports WebGL2 and dynamically calling JS functions!</p><p>🦀 Built with Rust, WebAssembly &amp; <span class="h-card" translate="no"><a href="https://fosstodon.org/@ratatui_rs" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>ratatui_rs</span></a></span></p><p>⭐ GitHub: <a href="https://github.com/orhun/ratzilla" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/orhun/ratzilla</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/rustlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustlang</span></a> <a href="https://fosstodon.org/tags/ratatui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ratatui</span></a> <a href="https://fosstodon.org/tags/tui" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tui</span></a> <a href="https://fosstodon.org/tags/webassembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webassembly</span></a> <a href="https://fosstodon.org/tags/web" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>web</span></a> <a href="https://fosstodon.org/tags/framework" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>framework</span></a> <a href="https://fosstodon.org/tags/webgl2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl2</span></a> <a href="https://fosstodon.org/tags/rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rendering</span></a> <a href="https://fosstodon.org/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://fosstodon.org/tags/terminal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>terminal</span></a></p>
jbz<p>🦾 wgpu: A cross-platform, safe, pure-Rust graphics API. </p><p>「 wgpu is a cross-platform, safe, pure-rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.</p><p>The API is based on the WebGPU standard. It serves as the core of the WebGPU integration in Firefox, Servo, and Deno 」</p><p><a href="https://github.com/gfx-rs/wgpu" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">github.com/gfx-rs/wgpu</span><span class="invisible"></span></a></p><p><a href="https://indieweb.social/tags/wgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wgpu</span></a> <a href="https://indieweb.social/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://indieweb.social/tags/webgl2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl2</span></a> <a href="https://indieweb.social/tags/webgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgpu</span></a> <a href="https://indieweb.social/tags/wasm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wasm</span></a></p>
Mathias Panzenböck<p>Using a threshold of 1 in the <a href="https://chaos.social/tags/Julia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Julia</span></a> <a href="https://chaos.social/tags/fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractal</span></a> looks cool to. Press L to loop the animation, Esc to stop, H for help and settings. <a href="https://panzi.github.io/webgl-mandelbrot/?fractal=julia&amp;iterations=400&amp;threshold=1&amp;animation=0.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.858842105263159,0.1570094736842109%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.8504210526315796,0.20858842105263184%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.6672631578947333,0.4454305263157881%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.5472631578947319,0.545430526315789%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.21673684210525762,0.7117463157894751%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.21778947368420498,0.7170094736842125%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,0.006421052631584446,0.7664831578947386%200.009215651678315812,0.07235885627284219,1.600000000000001,2000,1.0622105263157953,0.08437789473684383&amp;fps=30#!0.009215651678315812,0.07235885627284219,1.600000000000001,1.0622105263157953,0.08437789473684383" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">panzi.github.io/webgl-mandelbr</span><span class="invisible">ot/?fractal=julia&amp;iterations=400&amp;threshold=1&amp;animation=0.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.858842105263159,0.1570094736842109%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.8504210526315796,0.20858842105263184%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.6672631578947333,0.4454305263157881%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.5472631578947319,0.545430526315789%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.21673684210525762,0.7117463157894751%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,-0.21778947368420498,0.7170094736842125%200.009215651678315812,0.07235885627284219,1.600000000000001,1000,0.006421052631584446,0.7664831578947386%200.009215651678315812,0.07235885627284219,1.600000000000001,2000,1.0622105263157953,0.08437789473684383&amp;fps=30#!0.009215651678315812,0.07235885627284219,1.600000000000001,1.0622105263157953,0.08437789473684383</span></a> <a href="https://chaos.social/tags/JavaScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JavaScript</span></a> <a href="https://chaos.social/tags/WebGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL</span></a> <a href="https://chaos.social/tags/WebGL2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL2</span></a></p>
Karsten Schmidt<p>Think I _finally_ figured out the missing link to express the <a href="https://mastodon.thi.ng/tags/TypeScript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TypeScript</span></a> generics to support nested structs in <a href="https://thi.ng/shader-ast" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/shader-ast</span><span class="invisible"></span></a> and by extension also enable support for <a href="https://mastodon.thi.ng/tags/WebGL2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL2</span></a> uniform buffers (in <a href="https://thi.ng/webgl" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/webgl</span><span class="invisible"></span></a>) and make more headway on the <a href="https://mastodon.thi.ng/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> WGSL code generator backend for shader AST, eventually allowing one to write WebGPU compute shaders in TypeScript!</p><p>Mapped types FTW!!!</p><p>TypeScript playground with the gist &amp; example of the approach:</p><p><a href="https://www.typescriptlang.org/play?jsx=0#code/C4TwDgpgBACgTgSwLZQLxQEQDMA2B7AQ2AygB9MA3CAYwCYTyMrqBmBymgFhIHoeokeONGB4o1PEggA6WVADcAKEWhIsREgCyBMGigBvRVGNRchYAC4oAOwCuSAEYQ4Sk1Ga0rdx84DaAXVcTZhYveyc4AKDjZk4wn0jAxQBfJRVwaABlYDhbamBMyGo9ACUaIQATAB4AZxyEawBzABoDKFUIK3hkMihs3PyqgmsQAD55KBwIawB+eIiJvCwsGohLG3DnKGTx5T4obV06geBTBAgcCvaMmvaxYAALCAQ4KAAVTKgIAEdbBAoCFNrMAahZFPsEFgzhcrh0oAhbgQoAADbpIZHtJ7WKC2VYotGHDGiKDCGp4HBUVp4R7OADuCOguOg1ggdQgV2R-TywCJGXSai5gzeXwAHsBphVboKCkVRnpDG5fAgrg0oABrCAgJbvfxWN5Kir+XwYDoYfyi8XWSXqzXagk6KAzdTIQ6+fXKo0mjJm816g2e03+FJpfYAEQgWAa0CRLNpUGO3OuagAFHVbA4oHhrDgQABKRQSax1KAVCPSvRVYUQMUSqU5bmFGijVNFUHvXNWaWVuWoOUKkzCYC2ODYqpdt6jUb6VLBvb8N4AUUybwAkgA5ADiVnDkZZUAe5zgBDg1AeIEzUJZbKuCfySdZUGTDmpoiQAFpbLpKs5c7JpMpC2LBwCAALz0UssGlZN+2MK9xQqKx9HvKxsHwIgMCpZZVnWAAGbYUlzNJANOYDXnQCCoJgqARUQ5CoGAkDMJWNYrDw5JmiMEwQFojorAYpjsKsTh8OSQiAKzYssDwMRyLLet8mgzjjDAPA2yQ3iODoDCL2Y3Dtg4txlR4jIULMdCBJYqAAA59KU+jj2MyA+OPCz1gARloESxPBfg4QaKS4CQIgECzZQpLwaQVJqHzjAAPRmMLpOkZUYqgeLEoi0jUvSxRwukUjpBFVK3ByvKCpFaQ4PZYq3DShKgA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">typescriptlang.org/play?jsx=0#</span><span class="invisible">code/C4TwDgpgBACgTgSwLZQLxQEQDMA2B7AQ2AygB9MA3CAYwCYTyMrqBmBymgFhIHoeokeONGB4o1PEggA6WVADcAKEWhIsREgCyBMGigBvRVGNRchYAC4oAOwCuSAEYQ4Sk1Ga0rdx84DaAXVcTZhYveyc4AKDjZk4wn0jAxQBfJRVwaABlYDhbamBMyGo9ACUaIQATAB4AZxyEawBzABoDKFUIK3hkMihs3PyqgmsQAD55KBwIawB+eIiJvCwsGohLG3DnKGTx5T4obV06geBTBAgcCvaMmvaxYAALCAQ4KAAVTKgIAEdbBAoCFNrMAahZFPsEFgzhcrh0oAhbgQoAADbpIZHtJ7WKC2VYotGHDGiKDCGp4HBUVp4R7OADuCOguOg1ggdQgV2R-TywCJGXSai5gzeXwAHsBphVboKCkVRnpDG5fAgrg0oABrCAgJbvfxWN5Kir+XwYDoYfyi8XWSXqzXagk6KAzdTIQ6+fXKo0mjJm816g2e03+FJpfYAEQgWAa0CRLNpUGO3OuagAFHVbA4oHhrDgQABKRQSax1KAVCPSvRVYUQMUSqU5bmFGijVNFUHvXNWaWVuWoOUKkzCYC2ODYqpdt6jUb6VLBvb8N4AUUybwAkgA5ADiVnDkZZUAe5zgBDg1AeIEzUJZbKuCfySdZUGTDmpoiQAFpbLpKs5c7JpMpC2LBwCAALz0UssGlZN+2MK9xQqKx9HvKxsHwIgMCpZZVnWAAGbYUlzNJANOYDXnQCCoJgqARUQ5CoGAkDMJWNYrDw5JmiMEwQFojorAYpjsKsTh8OSQiAKzYssDwMRyLLet8mgzjjDAPA2yQ3iODoDCL2Y3Dtg4txlR4jIULMdCBJYqAAA59KU+jj2MyA+OPCz1gARloESxPBfg4QaKS4CQIgECzZQpLwaQVJqHzjAAPRmMLpOkZUYqgeLEoi0jUvSxRwukUjpBFVK3ByvKCpFaQ4PZYq3DShKgA</span></a></p><p><a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ThingUmbrella</span></a></p>
Matti Schneider<p>Super impressive 3D rendering of <a href="https://maly.io/tags/OpenStreetMap" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenStreetMap</span></a> data.<br><a href="https://streets.gl/#43.69936,7.26810,45.00,0.00,2200.70" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">streets.gl/#43.69936,7.26810,4</span><span class="invisible">5.00,0.00,2200.70</span></a><br><a href="https://maly.io/tags/WebGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL</span></a> <a href="https://maly.io/tags/WebGL2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGL2</span></a> <a href="https://maly.io/tags/VR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VR</span></a></p>
dirx<p>Iacta // Limited Edition 77 // 3 tz</p><p>Iacta follows Alea. Yep! It's part of a series.</p><p>Mint opens FRI, December 9, 2022, 19:00 UTC</p><p><a href="https://fxhash.xyz/generative/slug/iacta" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">fxhash.xyz/generative/slug/iac</span><span class="invisible">ta</span></a></p><p><a href="https://genart.social/tags/fxhash" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fxhash</span></a> <a href="https://genart.social/tags/generativeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeart</span></a> <a href="https://genart.social/tags/tezos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tezos</span></a> <a href="https://genart.social/tags/tezosart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tezosart</span></a> <a href="https://genart.social/tags/webgl2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl2</span></a> <a href="https://genart.social/tags/ihavefun" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ihavefun</span></a> <a href="https://genart.social/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a> <a href="https://genart.social/tags/alea" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>alea</span></a></p>