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GlaireDaggers<p>Working on a sequenced music engine for the Sega Saturn. Got it playing back both PCM samples and 4-op FM patches!</p><p>(the screen is turned off in OBS b/c my laptop really struggles and the music timing gets a bit screwey)</p><p><a href="https://peoplemaking.games/tags/retro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retro</span></a> <a href="https://peoplemaking.games/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a> <a href="https://peoplemaking.games/tags/retrotech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrotech</span></a> <a href="https://peoplemaking.games/tags/SEGASaturn" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SEGASaturn</span></a> <a href="https://peoplemaking.games/tags/homebrewgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>homebrewgames</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://peoplemaking.games/tags/chiptune" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>chiptune</span></a></p>
McPhail<p>Looking to start <a class="hashtag" rel="nofollow noopener" href="https://bsky.app/search?q=%23RetroGameDev" target="_blank">#RetroGameDev</a> for the ZX Spectrum, ZX81 or Spectrum Next? My devcontainer makes this easy on Windows, Linux or MacOS. Now available on GitHub! <a href="https://github.com/mcphail/speccydev" rel="nofollow noopener" target="_blank">github.com/mcphail/spec...</a><br><br><a href="https://github.com/mcphail/speccydev" rel="nofollow noopener" target="_blank">GitHub - mcphail/speccydev: De...</a></p>
Digital Mark λ ☕️ 🕹 🙄<p><span class="h-card" translate="no"><a href="https://dice.camp/@kyonshi" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>kyonshi</span></a></span> libera.chat, but I'm only really in <a href="https://appdot.net/tags/scheme" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scheme</span></a>, I join <a href="https://appdot.net/tags/lisp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lisp</span></a> <a href="https://appdot.net/tags/lispgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lispgames</span></a> <a href="https://appdot.net/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a> and some others, but they're low-traffic/quality. I try other bars but haven't found one I like.</p>
Kurau 🧣<p>Balatro recreated in pico-8 🃏</p><p><a href="https://youtu.be/PzZH8nO8NO0" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/PzZH8nO8NO0</span><span class="invisible"></span></a></p><p><a href="https://mastodon.kurau.tokyo/tags/Pico8" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pico8</span></a> <a href="https://mastodon.kurau.tokyo/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> <a href="https://mastodon.kurau.tokyo/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
C:\KKJ\>:idle:<p>Low level UX:<br>- mode 0: viewport panning <br>- mode 1: cursor movement + tracks building</p><p>For future there will be mode 2 for infrastructure placement/management.</p><p>Current size: 5175 bytes.</p><p><a href="https://fosstodon.org/tags/asm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>asm</span></a> <a href="https://fosstodon.org/tags/assembly_language" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>assembly_language</span></a> <a href="https://fosstodon.org/tags/msdos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>msdos</span></a> <a href="https://fosstodon.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/UX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UX</span></a></p>
C:\KKJ\>:idle:<p>I've got my birthday present earlier. A working unit of Compaq Contura 430C!</p><p>A 486DX4/100 notebook with a trackball 🐁 ~30 years old.</p><p>What is most important is that my latest engine works absolutely flawless and with full speed! Success!</p><p>p.s. the sound it makes is pure ASMR (floppy, hard disk, beeps.)</p><p><a href="https://fosstodon.org/tags/asm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>asm</span></a> <a href="https://fosstodon.org/tags/msdos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>msdos</span></a> <a href="https://fosstodon.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://fosstodon.org/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://fosstodon.org/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a></p>
Philip Weinke<p>Latest addition to my library. Pretty sure I need a spotter to read this.</p><p><a href="https://phpc.social/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://phpc.social/tags/retrodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrodev</span></a> <a href="https://phpc.social/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a> <a href="https://phpc.social/tags/MSDOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSDOS</span></a></p>
Alberto Gonzalez :mastodon:<p><a href="https://mastodon.social/tags/RetroComputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroComputing</span></a> and <a href="https://mastodon.social/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> have that nostalgia factor, but also the fact that their specifications are usually well defined and fixed, and that you don't need a big team to make a good product.</p><p>From: <span class="h-card" translate="no"><a href="https://mastodon.online/@psychotimmy" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>psychotimmy</span></a></span><br><a href="https://mastodon.online/@psychotimmy/113814889822051387" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">mastodon.online/@psychotimmy/1</span><span class="invisible">13814889822051387</span></a></p>
C:\KKJ\>:idle:<p>Map implemented!</p><p>2394 bytes</p><p><a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/MSDOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSDOS</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://fosstodon.org/tags/x86" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>x86</span></a> <a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a></p>
C:\KKJ\>:idle:<p>Huge milestone! The train is moving on railroads :)</p><p>Also automatic railroads placing and removing works as expected.</p><p>2257 bytes</p><p>Test in browser at <a href="https://smol.p1x.in/assembly/#game12" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">smol.p1x.in/assembly/#game12</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/MSDOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSDOS</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://fosstodon.org/tags/x86" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>x86</span></a> <a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a></p>
dirk dierickx<p>bb-studio - is a fork of gb-studio that allows quick and easy drag and drop mechanisms to create retro games for the <a href="https://mastodon-belgium.be/tags/Nintendo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Nintendo</span></a> <a href="https://mastodon-belgium.be/tags/NES" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NES</span></a> </p><p><a href="https://github.com/michel-iwaniec/bb-studio" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/michel-iwaniec/bb-s</span><span class="invisible">tudio</span></a></p><p><a href="https://mastodon-belgium.be/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon-belgium.be/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a> <a href="https://mastodon-belgium.be/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Dan Salvato :amiga:<p>New blog post: Writing my own dialogue scripting language <a href="https://dansalva.to/writing-my-own-dialogue-scripting-language/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dansalva.to/writing-my-own-dia</span><span class="invisible">logue-scripting-language/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amiga</span></a> <a href="https://mastodon.gamedev.place/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a></p>
C:\KKJ\>:idle:<p>Some small visual updates and way bigger under-the-hood changes.</p><p>- colors update here and there<br>- clouds!<br>- support for animations (now only player has 2 frames)<br>- bg and terrain is render once (own framebuffer)<br>- bugfixes</p><p>Currently: 3673 bytes</p><p><a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://fosstodon.org/tags/MSDOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MSDOS</span></a> <a href="https://fosstodon.org/tags/16bit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>16bit</span></a></p>
Dan Salvato :amiga:<p>New blog post: Shattering the Magicore 8-color limit <a href="https://dansalva.to/shattering-the-magicore-8-color-limit/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dansalva.to/shattering-the-mag</span><span class="invisible">icore-8-color-limit/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/Amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amiga</span></a> <a href="https://mastodon.gamedev.place/tags/retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrocomputing</span></a> <a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a></p>
C:\KKJ\>:idle:<p>Booting my game from a floppy on an IBM PC with a CRT.</p><p>Size: 3592 bytes at this moment</p><p><a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a></p>
Dan Salvato :amiga:<p>In Magicore, the entire level data (graphics, audio, rooms, events, script, attacks) is stored in an external file, like Doom WADs. So mods and custom levels are just drag-and-drop. They can even hot-load code and can access the game's ENTIRE codebase and memory space. To facilitate this, the game engine will be open source. <a href="https://mastodon.gamedev.place/tags/Amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amiga</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a></p>
C:\KKJ\>:idle:<p>I win!</p><p>BTW, game size is 3525 bytes.</p><p><a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/asm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>asm</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/Retrocomputing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retrocomputing</span></a> <a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a></p>
C:\KKJ\>:idle:<p>Gameplay from the latest version.</p><p>Code size: 3335 bytes</p><p><a href="https://fosstodon.org/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://fosstodon.org/tags/Assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Assembly</span></a> <a href="https://fosstodon.org/tags/ASM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ASM</span></a> <a href="https://fosstodon.org/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://fosstodon.org/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://fosstodon.org/tags/RetroGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGameDev</span></a> <a href="https://fosstodon.org/tags/BareMetal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BareMetal</span></a></p>
C:\KKJ\>:idle:<p>Simple page for my latest game :)</p><p>The game development is progressing each day. I'm close to finish.</p><p>Latest updates to the code:<br>- intro/outro<br>- tunes (PC Speaker)<br>- better movement of enemies<br>- tweaked colors</p><p>At the moment: 3335 bytes.</p><p>=&gt; <a href="https://smol.p1x.in/assembly/game10/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">smol.p1x.in/assembly/game10/</span><span class="invisible"></span></a></p><p><a href="https://fosstodon.org/tags/assembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>assembly</span></a> <a href="https://fosstodon.org/tags/html" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>html</span></a> <a href="https://fosstodon.org/tags/homepage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>homepage</span></a> <a href="https://fosstodon.org/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://fosstodon.org/tags/indiegamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedev</span></a> <a href="https://fosstodon.org/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a></p>
Dan Salvato :amiga:<p>Here is a full playthrough video of the latest demo for Magicore Anomala, my upcoming <a href="https://mastodon.gamedev.place/tags/Amiga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Amiga</span></a> OCS game.</p><p>This demo isn't being publicly distributed, but I plan to release a public demo once I make some more progress on the game!</p><p><a href="https://youtu.be/xIYrhKHEPEA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/xIYrhKHEPEA</span><span class="invisible"></span></a></p><p><a href="https://mastodon.gamedev.place/tags/retrogaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogaming</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/retrogamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>retrogamedev</span></a></p>