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qgi<p>May even double as an alien glyph generator.</p><p><a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a></p>
qgi<p>Rounded corners look a lot nicer. Thanks <a href="https://mastodon.gamedev.place/tags/unicode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unicode</span></a> !</p><p><a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a></p>
Eniko Fox<p>replaced the 100% faked day night cycle with a proper one. it's still a little barebones because it only changes the clear color but it's a lot better than a sine wave</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a></p>
thomastc | frozenfractal<p>Finally a new blog post: placing ports! Not the most exciting topic, but it caused me more headaches than it should have.<br><a href="https://frozenfractal.com/blog/2025/9/21/around-the-world-25-placing-ports/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">frozenfractal.com/blog/2025/9/</span><span class="invisible">21/around-the-world-25-placing-ports/</span></a><br><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGames</span></a> <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/ProceduralGeneration" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProceduralGeneration</span></a></p>
qgi<p>Little experiment I did over the weekend: Generate mazes using a (naive) constraint based solver</p><p><a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a></p>
Eniko Fox<p>block and sky light have been separated, the lighting system is complete, and i have made the sloppiest day night cycle ever to showcase it! enjoy 💜</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Eniko Fox<p>if i set the layers to exclusion you can see the difference. darker is more equal and brighter is less equal. there's dark parts along the cardinals from the light source, and near the player at the edge of the light radius, but in between (along the diagonals) they differ greatly</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Eniko Fox<p>decided to compare the effects of block game's 3x3 neighbor lighting, where direct neighbors get a -1 lighting, diagonals get -sqrt(2), and corners get -2, with minecrafts simpler -1 for direct neighbors lighting</p><p>in minecraft's you can see banding whereas there's not much in block game's model. but also block game's propagates further in caves despite having the same radius, because in mc's model most of the brightest light along cardinals is lost</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Alghost :godot:<p>I finally got around to publishing my next open source <a href="https://mastodon.gamedev.place/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> addon - Godot Curve Spawner.</p><p>A procedural spawning system that takes a Curve3D node as input and spawns 3D models or scenes alongside it in regular intervals. It can also calculate this interval based on BPM and velocity.</p><p>Get it here: <a href="https://github.com/lemilonkh/godot-curve-spawner" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/lemilonkh/godot-cur</span><span class="invisible">ve-spawner</span></a><br>And give it a 🌟 while you're at it ✨</p><p>It currently requires Godot 4.5 (because of some of the new features like `@abstract` that I'm using).</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Eniko Fox<p>ladies, gents, and all those with genders bent</p><p>i have created: The Sun</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Marcos<p>Not promising anything but I had some ideas...</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://mastodon.gamedev.place/tags/puzzle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>puzzle</span></a></p>
Eniko Fox<p>hey fedi i went back to the cool ravine and got a screenshot for you with lighting</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Rune Skovbo Johansen<p>I've been working more on this, getting the data crisp enough to be able to draw little faux rivers. But I've also been staring at it for so long it's getting hard to tell if things are even improving.</p><p>Anyway, still a cheap erosion filter which is calculated from scratch every frame here. <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Eniko Fox<p>me: grass is back</p><p>my followers: what?</p><p>me: *loading a pistol and jumping back into block game* grass is back</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a></p>
Eniko Fox<p>i mean, this *is* a bit better than standard minecraft, but... idk. i don't think it's enough better?</p><p>may have to try an entirely different approach and fall back to this if i can't work anything out</p><p>bonus cave shot with lighting</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Eniko Fox<p>ok, got some basic lighting going on, now to refine it</p><p>(surface flattened temporarily for convenience)</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Eniko Fox<p>It is pitch black. You are likely to be eaten by a grue</p><p>(grass temporarily removed for convenience while working on lighting)</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a></p>
Blake Patterson<p>Wow - WIP Starship Yamato spotted in the No Man's Sky Discord --- I love it!</p><p>Build by Discord user itzotaku94</p><p><a href="https://oldbytes.space/tags/NoMansSky" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NoMansSky</span></a> <a href="https://oldbytes.space/tags/NMS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NMS</span></a> <a href="https://oldbytes.space/tags/NoMansSkyVoyagers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NoMansSkyVoyagers</span></a> <a href="https://oldbytes.space/tags/SciFi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SciFi</span></a> <a href="https://oldbytes.space/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://oldbytes.space/tags/gamers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamers</span></a> <a href="https://oldbytes.space/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://oldbytes.space/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://oldbytes.space/tags/spacegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>spacegames</span></a> <a href="https://oldbytes.space/tags/basebuilding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>basebuilding</span></a> <a href="https://oldbytes.space/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://oldbytes.space/tags/HelloGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HelloGames</span></a> <a href="https://oldbytes.space/tags/screenshot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshot</span></a> <a href="https://oldbytes.space/tags/gametography" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gametography</span></a> <a href="https://oldbytes.space/tags/anime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>anime</span></a> <a href="https://oldbytes.space/tags/StarRaiders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarRaiders</span></a></p>
Eniko Fox<p>i added placing and removing blocks, so i did what one does in such a situation and built a stone starter house</p><p><a href="https://mastodon.gamedev.place/tags/EniBlockGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EniBlockGame</span></a> <a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/ProcGen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProcGen</span></a> <a href="https://mastodon.gamedev.place/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a></p>
Vuntra City<p>The best part about procedural environments is how they never cease to surprise even their creator. Like this colorful space I've discovered that looks really weird but strangely alluring.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a></p>