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vrtxd<p><a href="https://piipitin.fi/tags/SubatomicParticles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SubatomicParticles</span></a>. Is this <a href="https://piipitin.fi/tags/PhysicsEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PhysicsEngine</span></a>, <a href="https://piipitin.fi/tags/ParticleEffects" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ParticleEffects</span></a>, <a href="https://piipitin.fi/tags/GameMechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameMechanics</span></a> or <a href="https://piipitin.fi/tags/QuantumMechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuantumMechanics</span></a>?</p><p><a href="https://piipitin.fi/tags/ConceptArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ConceptArt</span></a> for <a href="https://piipitin.fi/tags/EarthenDirtSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EarthenDirtSim</span></a>, an upcoming <a href="https://piipitin.fi/tags/FOSS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FOSS</span></a> <a href="https://piipitin.fi/tags/OpenSource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSource</span></a> game about <a href="https://piipitin.fi/tags/Solarpunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Solarpunk</span></a> <a href="https://piipitin.fi/tags/Gardening" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gardening</span></a> &amp; <a href="https://piipitin.fi/tags/SoilLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoilLife</span></a> 🌱 <a href="https://gitlab.com/vrtxd1/Earthen" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">gitlab.com/vrtxd1/Earthen</span><span class="invisible"></span></a></p><p>🌚 <a href="https://piipitin.fi/tags/DarkMode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DarkMode</span></a><br>📱 <a href="https://piipitin.fi/tags/HandDrawn" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HandDrawn</span></a> w/ <a href="https://piipitin.fi/tags/dotpict" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dotpict</span></a><br>🏳️ <a href="https://piipitin.fi/tags/PublicDomain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PublicDomain</span></a> license<br>🗓️ Wed 11 Jun 2025<br>🩷 Thanks for all the likes, feedback, boosts &amp; follows</p><p><a href="https://piipitin.fi/tags/Earthen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Earthen</span></a> <a href="https://piipitin.fi/tags/DirtSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirtSim</span></a> <a href="https://piipitin.fi/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://piipitin.fi/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://piipitin.fi/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a> <a href="https://piipitin.fi/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://piipitin.fi/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://piipitin.fi/tags/LibreCulture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LibreCulture</span></a> <a href="https://piipitin.fi/tags/Sustainability" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Sustainability</span></a> <a href="https://piipitin.fi/tags/Science" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Science</span></a> <a href="https://piipitin.fi/tags/AltText" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AltText</span></a></p>
Dominik Dammer<p>I wrote an article about my non-violent game design approach.<br>See it as a little sneak preview to the actual work</p><p><a href="https://blog.dominik-dammer.de/the-end-justifies-the-means-alternatives-to-violence-in-game-mechanics" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">blog.dominik-dammer.de/the-end</span><span class="invisible">-justifies-the-means-alternatives-to-violence-in-game-mechanics</span></a></p><p><a href="https://mastodon.gamedev.place/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://mastodon.gamedev.place/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a> <a href="https://mastodon.gamedev.place/tags/violence" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>violence</span></a> <a href="https://mastodon.gamedev.place/tags/gameMechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameMechanics</span></a> <a href="https://mastodon.gamedev.place/tags/philosophy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>philosophy</span></a></p>
SenAm Games<p>Master the Colors in Three musketeers! 🎨 Dodge Like a Pro! ⚡🔥🎨 <br>Different attack colors mean you need to use specific mechanics to dodge and avoid damage. ⚡🛡️</p><p><a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.social/tags/ArtStyle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ArtStyle</span></a> <a href="https://mastodon.social/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://mastodon.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.social/tags/gamemechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamemechanics</span></a></p>
Ricardo Antonio Piana<p>🌟 Innovative Indie Mechanics: Lessons from 2024’s Breakout Games 🎮✨<span><br><br>Indie developers continue to push boundaries with groundbreaking gameplay mechanics that captivate players and redefine genres. This article from Wardrome highlights key lessons from 2024’s most innovative indie games, showcasing how creativity and experimentation can lead to success.<br><br>Discover the trends and ideas shaping the future of indie game development.<br><br></span>🔗 <a href="https://wardrome.com/innovative-indie-mechanics-lessons-from-2024s-breakout-games/" rel="nofollow noopener" target="_blank">https://wardrome.com/innovative-indie-mechanics-lessons-from-2024s-breakout-games/</a><span><br><br></span><a href="https://misskey.social/tags/IndieGameDev" rel="nofollow noopener" target="_blank">#IndieGameDev</a> <a href="https://misskey.social/tags/GameMechanics" rel="nofollow noopener" target="_blank">#GameMechanics</a> <a href="https://misskey.social/tags/GameDevelopment" rel="nofollow noopener" target="_blank">#GameDevelopment</a> <a href="https://misskey.social/tags/Innovation" rel="nofollow noopener" target="_blank">#Innovation</a> <a href="https://misskey.social/tags/IndieGames" rel="nofollow noopener" target="_blank">#IndieGames</a></p>
Dragoncrown Games<p>Good day, <a href="https://dice.camp/tags/TTRPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TTRPG</span></a> community!</p><p>Progress clocks were rightly popularized by <a href="https://dice.camp/tags/BladesInTheDark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BladesInTheDark</span></a>, but I know this is a mechanic I had seen codified elsewhere before, somewhere. My neurospicy mind being what it is, I am drawing an absolute blank, though.</p><p>What is the earliest use of a <a href="https://dice.camp/tags/ProgressClock" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProgressClock</span></a> mechanic you can recall?</p><p><a href="https://dice.camp/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> <a href="https://dice.camp/tags/BitD" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BitD</span></a> <a href="https://dice.camp/tags/PbtA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PbtA</span></a> <a href="https://dice.camp/tags/GameMechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameMechanics</span></a></p>
Fidel Destro<p>Interested in some long form moaning on the gameplay mechanics of computer RPGs? Check out my (now aging) piece, I Hate RPGs:<br><a href="https://oktopods.wordpress.com/i-hate-rpgs/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">oktopods.wordpress.com/i-hate-</span><span class="invisible">rpgs/</span></a></p><p><a href="https://mastodon.art/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.art/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> <a href="https://mastodon.art/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.art/tags/RPGs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPGs</span></a> <a href="https://mastodon.art/tags/gamemechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamemechanics</span></a></p>
WarbossKurgan (Saul)<p>Okay folks, from a game-design point of view, what is you favorite dice/card/token game mechanic?</p><p><a href="https://dice.camp/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> <a href="https://dice.camp/tags/GameMechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameMechanics</span></a> <a href="https://dice.camp/tags/DiceMechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DiceMechanics</span></a> <a href="https://dice.camp/tags/DiceRolling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DiceRolling</span></a> <a href="https://dice.camp/tags/CardGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CardGames</span></a> <a href="https://dice.camp/tags/Boardgames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Boardgames</span></a> <a href="https://dice.camp/tags/RPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPG</span></a> <a href="https://dice.camp/tags/Warhammer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Warhammer</span></a> <a href="https://dice.camp/tags/Warcry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Warcry</span></a> <a href="https://dice.camp/tags/WarhammerCommunity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WarhammerCommunity</span></a> <a href="https://dice.camp/tags/BoardgameMechanics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BoardgameMechanics</span></a></p>