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🔘 G◍M◍◍T 🔘<p>💡 AMD FidelityFX SDK 2.0 e FSR 4.0.2: l’AI entra nel motore grafico</p><p><a href="https://gomoot.com/amd-fidelityfx-sdk-2-0-e-fsr-4-0-2-lai-entra-nel-motore-grafico/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gomoot.com/amd-fidelityfx-sdk-</span><span class="invisible">2-0-e-fsr-4-0-2-lai-entra-nel-motore-grafico/</span></a></p><p><a href="https://mastodon.uno/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://mastodon.uno/tags/amd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amd</span></a> <a href="https://mastodon.uno/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> <a href="https://mastodon.uno/tags/directx12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>directx12</span></a> <a href="https://mastodon.uno/tags/fidelityfx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fidelityfx</span></a> <a href="https://mastodon.uno/tags/fsr" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fsr</span></a> <a href="https://mastodon.uno/tags/fsr4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fsr4</span></a> <a href="https://mastodon.uno/tags/gpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gpu</span></a> <a href="https://mastodon.uno/tags/ia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ia</span></a> <a href="https://mastodon.uno/tags/neural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>neural</span></a> <a href="https://mastodon.uno/tags/news" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>news</span></a> <a href="https://mastodon.uno/tags/picks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>picks</span></a> <a href="https://mastodon.uno/tags/rdna4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rdna4</span></a> <a href="https://mastodon.uno/tags/rdna5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rdna5</span></a> <a href="https://mastodon.uno/tags/redstone" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>redstone</span></a> <a href="https://mastodon.uno/tags/rx9000" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rx9000</span></a> <a href="https://mastodon.uno/tags/rx9070xt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rx9070xt</span></a> <a href="https://mastodon.uno/tags/sdk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sdk</span></a> <a href="https://mastodon.uno/tags/tech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tech</span></a> <a href="https://mastodon.uno/tags/tecnologia" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tecnologia</span></a> <a href="https://mastodon.uno/tags/udna" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>udna</span></a></p>
GPUOpen<p>After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉</p><p>🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!</p><p><a href="https://mastodon.gamedev.place/tags/Direct3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Direct3D</span></a> <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> </p><p><a href="https://gpuopen.com/d3d12-memory-allocator/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=d3d12ma" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/d3d12-memory-alloc</span><span class="invisible">ator/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=d3d12ma</span></a></p>
Guntha<p>Basic track editing</p><p><a href="https://mastodon.gamedev.place/tags/screenshtosaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshtosaturday</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedeveloper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedeveloper</span></a> <a href="https://mastodon.gamedev.place/tags/OpenGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenGL</span></a> <a href="https://mastodon.gamedev.place/tags/D3D12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>D3D12</span></a> <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> <a href="https://mastodon.gamedev.place/tags/racing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>racing</span></a></p>
ComputerBase<p>Moore Threads MTT-S80: Gaming-Grafikkarten aus China beherrschen jetzt DirectX 12 <a href="https://www.computerbase.de/news/grafikkarten/moore-threads-mtt-s80-gaming-grafikkarten-aus-china-beherrschen-jetzt-directx-12.90002/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">computerbase.de/news/grafikkar</span><span class="invisible">ten/moore-threads-mtt-s80-gaming-grafikkarten-aus-china-beherrschen-jetzt-directx-12.90002/</span></a> <a href="https://mastodon.social/tags/moorethreads" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>moorethreads</span></a> <a href="https://mastodon.social/tags/mtts80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mtts80</span></a> <a href="https://mastodon.social/tags/directx12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>directx12</span></a> <a href="https://mastodon.social/tags/3dmark" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dmark</span></a> <a href="https://mastodon.social/tags/timespy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>timespy</span></a></p>
Krutonium://<p>Anyone know how to force <a href="https://social.treehouse.systems/tags/Steam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Steam</span></a> <a href="https://social.treehouse.systems/tags/Proton" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Proton</span></a> to use <a href="https://social.treehouse.systems/tags/DXVK" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DXVK</span></a> for <a href="https://social.treehouse.systems/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> ?</p><p><a href="https://social.treehouse.systems/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://social.treehouse.systems/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> <a href="https://social.treehouse.systems/tags/NixOS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NixOS</span></a></p>
GPUOpen<p>🏆 We were extremely honored to win Best Paper at the High Performance Graphics Conference last week for our <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> Work Graphs paper 🏆</p><p>🥈 We also placed 2nd for H-PLOC, our super-fast <a href="https://mastodon.gamedev.place/tags/BVH" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BVH</span></a> construction technique!</p><p>For our round-up of all our HPG news and links, head over to <a href="https://gpuopen.com/four-new-papers-released-for-hpg-conference/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=hpg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/four-new-papers-re</span><span class="invisible">leased-for-hpg-conference/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=hpg</span></a></p>
GPUOpen<p>✨ Our <a href="https://mastodon.gamedev.place/tags/Microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Microsoft</span></a> <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a><br> Work Graphs session at the Advanced Graphics Summit at <a href="https://mastodon.gamedev.place/tags/GDC2024" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GDC2024</span></a> created a lot of excitement ✨</p><p>Now you can discover how <a href="https://mastodon.gamedev.place/tags/WorkGraphs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WorkGraphs</span></a> will transform GPU programming for yourself, with the just-released video and slide deck (link in description):</p><p><a href="https://www.youtube.com/watch?v=QQP6-JF64DQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=QQP6-JF64D</span><span class="invisible">Q</span></a></p>
GPUOpen<p>🚀 Our Microsoft <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> work graphs <a href="https://mastodon.gamedev.place/tags/GDC2024" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GDC2024</span></a> session just introduced a higher perf alternative to <a href="https://mastodon.gamedev.place/tags/ExecuteIndirect" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ExecuteIndirect</span></a> dispatches 👀</p><p>New "mesh nodes" make draw calls an integral part of the work graph 📈</p><p>🔥 Learn more and watch the demo video now over on <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPUOpen</span></a>: </p><p><a href="https://gpuopen.com/learn/gdc-2024-workgraphs-drawcalls/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/gdc-2024-wor</span><span class="invisible">kgraphs-drawcalls/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs</span></a></p>
GPUOpen<p>We've just updated our <a href="https://mastodon.gamedev.place/tags/FSR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FSR</span></a> 3 plugin for <a href="https://mastodon.gamedev.place/tags/UnrealEngine5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine5</span></a> </p><p>✨ Improved UI rendering quality with <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> <br>✨ Improved generation of reactive mask for translucent elements<br>✨ Bug fixes inc. rare crash with fast camera motion</p><p><a href="https://mastodon.gamedev.place/tags/FSR3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FSR3</span></a> v3.0.4 available now: <a href="https://gpuopen.com/learn/ue-fsr3/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=ue-fsr3" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/ue-fsr3/?utm</span><span class="invisible">_source=mastodon&amp;utm_medium=social&amp;utm_campaign=ue-fsr3</span></a></p>
Guntha<p>Plisitol Jam Collection is available now on <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@itchio" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>itchio</span></a></span> !</p><p><a href="https://plisitol.itch.io/jam-collection" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">plisitol.itch.io/jam-collectio</span><span class="invisible">n</span></a></p><p><a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/gamedeveloper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedeveloper</span></a> <a href="https://mastodon.gamedev.place/tags/gamejam" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamejam</span></a> <a href="https://mastodon.gamedev.place/tags/OpenGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenGL</span></a> <a href="https://mastodon.gamedev.place/tags/D3D12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>D3D12</span></a> <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> <a href="https://mastodon.gamedev.place/tags/gametrailer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gametrailer</span></a> <a href="https://mastodon.gamedev.place/tags/gamerelease" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamerelease</span></a></p>
GPUOpen<p>✨ <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/workgraphs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>workgraphs</span></a> change the way we implement algorithms on the GPU. ✨</p><p>Our latest <a href="https://mastodon.gamedev.place/tags/GPUOpen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPUOpen</span></a> blog demonstrates its transformative impact on <a href="https://mastodon.gamedev.place/tags/algorithm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>algorithm</span></a> design with a practical example, explaining step-by-step the syntax and API.</p><p>Have a read: <a href="https://gpuopen.com/learn/work_graphs_learning_sample/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/work_graphs_</span><span class="invisible">learning_sample/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs</span></a></p>
Linux ✅<p>Intel works for Linux gaming | Vulkan sparse support for newer games on Arc GPU's ℹ️ </p><p>This one's needed for running many new DirectX 12 Windows made games via Valve's Steam Play using VKD3D-Proton.</p><p>Own an Intel Arc GPU and game? These'll work now then:</p><p>►Elden Ring <br>►Street Fighter 6 <br>►Assassin's Creed Valhalla</p><p>=&gt; <a href="https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25512?commit_id=7920789d0dcf3f671ee853e29886a85d1c48572c" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gitlab.freedesktop.org/mesa/me</span><span class="invisible">sa/-/merge_requests/25512?commit_id=7920789d0dcf3f671ee853e29886a85d1c48572c</span></a></p><p><a href="https://linuxrocks.online/tags/Intel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Intel</span></a> <a href="https://linuxrocks.online/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> <a href="https://linuxrocks.online/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://linuxrocks.online/tags/SteamPlay" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SteamPlay</span></a> <a href="https://linuxrocks.online/tags/Proton" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Proton</span></a> <a href="https://linuxrocks.online/tags/VKD3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VKD3D</span></a> <a href="https://linuxrocks.online/tags/Directx12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Directx12</span></a> <a href="https://linuxrocks.online/tags/Arc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Arc</span></a> <a href="https://linuxrocks.online/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://linuxrocks.online/tags/EldenRing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EldenRing</span></a> <a href="https://linuxrocks.online/tags/AssassinsCreed" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AssassinsCreed</span></a></p>
GPUOpen<p>🧵 3/3 And finally, <a href="https://mastodon.gamedev.place/tags/Radeon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Radeon</span></a> GPU <a href="https://mastodon.gamedev.place/tags/Profiler" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Profiler</span></a> (RGP) v1.6!</p><p>📈 Enhanced <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> <a href="https://mastodon.gamedev.place/tags/WorkGraphs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WorkGraphs</span></a> support<br>📈 Improved GPU <a href="https://mastodon.gamedev.place/tags/ISA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ISA</span></a> disassembly views<br>📈 Better dark theme compatibility<br>📈 Updated <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> Output Merger pane</p><p>+ Radeon RX 7800 XT &amp; 7700 XT GPU compatibility!<br> <a href="https://gpuopen.com/learn/rgp_1_16/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rgp" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/rgp_1_16/?ut</span><span class="invisible">m_source=mastodon&amp;utm_medium=social&amp;utm_campaign=rgp</span></a></p>
Kevin Karhan :verified:<p><span class="h-card"><a href="https://mastodon.gamedev.place/@Fenreliania" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>Fenreliania</span></a></span> yeah.</p><p>It's mostly a <a href="https://mstdn.social/tags/license" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>license</span></a> <a href="https://mstdn.social/tags/compatibility" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>compatibility</span></a> issue to some extend, but since it's MIT-licensed that is somewhat mitigateable and <a href="https://mstdn.social/tags/W4Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>W4Games</span></a> was founded specifically to provide this as a commercial option whilst funding the core engine development and backporting stuff that isn't covered by <a href="https://mstdn.social/tags/NDA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NDA</span></a>'s like <a href="https://mstdn.social/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a>... </p><p><a href="https://www.youtube.com/watch?v=Qt-ZYAoapvU" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=Qt-ZYAoapv</span><span class="invisible">U</span></a></p><p>So I do hope that they'll be able to fill that gap like <a href="https://mstdn.social/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> did where the platform holders just provide a "license key" to unlock their <a href="https://mstdn.social/tags/SDK" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SDK</span></a>.</p>
GPUOpen<p>Curious what your <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> Work Graph is actually doing? 📈 </p><p>See for yourself using <a href="https://mastodon.gamedev.place/tags/Radeon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Radeon</span></a> GPU Profiler (<a href="https://mastodon.gamedev.place/tags/RGP" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RGP</span></a>) and learn all about it:</p><p><a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> <a href="https://mastodon.gamedev.place/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a></p><p><a href="https://gpuopen.com/learn/rgp-work-graphs/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/rgp-work-gra</span><span class="invisible">phs/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs</span></a></p>
IT News<p>DirectX 12 support comes to CrossOver on Mac with latest update - Enlarge / CrossOver 23 on macOS Ventura. (credit: Samuel Axon) </p><p>... - <a href="https://arstechnica.com/?p=1961372" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">arstechnica.com/?p=1961372</span><span class="invisible"></span></a> <a href="https://schleuss.online/tags/codeweavers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>codeweavers</span></a> <a href="https://schleuss.online/tags/crossover23" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crossover23</span></a> <a href="https://schleuss.online/tags/crossover" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>crossover</span></a> <a href="https://schleuss.online/tags/directx12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>directx12</span></a> <a href="https://schleuss.online/tags/emulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>emulation</span></a> <a href="https://schleuss.online/tags/directx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>directx</span></a> <a href="https://schleuss.online/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://schleuss.online/tags/tech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tech</span></a> <a href="https://schleuss.online/tags/wine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wine</span></a></p>
apfeltalk :verified:<p>Erste Aktualisierung des macOS Game Porting Tools<br>Apple hat eine große Aktualisierung für sein Game Porting Tool vorgestellt, das unter macOS Sonoma den Entwickler:innen hilft, Windows-Spiele auf<br><a href="https://www.apfeltalk.de/magazin/news/erste-aktualisierung-des-macos-game-porting-tools/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">apfeltalk.de/magazin/news/erst</span><span class="invisible">e-aktualisierung-des-macos-game-porting-tools/</span></a><br><a href="https://creators.social/tags/News" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>News</span></a> <a href="https://creators.social/tags/SpielPerformance" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SpielPerformance</span></a> <a href="https://creators.social/tags/Update" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Update</span></a> <a href="https://creators.social/tags/M1MaxChip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M1MaxChip</span></a> <a href="https://creators.social/tags/Metal3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Metal3</span></a> <a href="https://creators.social/tags/M1UltraChip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M1UltraChip</span></a> <a href="https://creators.social/tags/BetaVersion" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BetaVersion</span></a> <a href="https://creators.social/tags/M2UltraChip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>M2UltraChip</span></a> <a href="https://creators.social/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> <a href="https://creators.social/tags/32BitSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>32BitSoftware</span></a> <a href="https://creators.social/tags/MacOSSonoma" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MacOSSonoma</span></a> <a href="https://creators.social/tags/WindowsSpiele" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WindowsSpiele</span></a> <a href="https://creators.social/tags/GamePortingTool" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamePortingTool</span></a> <a href="https://creators.social/tags/GamingPlattform" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamingPlattform</span></a> <a href="https://creators.social/tags/Entwicklertools" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Entwicklertools</span></a> <a href="https://creators.social/tags/Apple" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Apple</span></a> <a href="https://creators.social/tags/Wine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wine</span></a></p>
GPUOpen<p>Don't miss our primer on <a href="https://mastodon.gamedev.place/tags/Microsoft" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Microsoft</span></a>'s just-announced <a href="https://mastodon.gamedev.place/tags/GPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GPU</span></a> Work Graphs in <a href="https://mastodon.gamedev.place/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> 🔥</p><p>📈 Enable more direct methods of solving complex problems<br>📈 Reduce memory constraints<br>📈 Improve cache utilization<br>📈 Improve GPU thread saturation<br>📈 And more!</p><p>Learn how to make it happen over on GPUOpen: <a href="https://gpuopen.com/learn/gpu-work-graphs/gpu-work-graphs-intro/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gpuopen.com/learn/gpu-work-gra</span><span class="invisible">phs/gpu-work-graphs-intro/?utm_source=mastodon&amp;utm_medium=social&amp;utm_campaign=workgraphs</span></a></p>
IT News<p>New DirectX 12-to-Metal translation could bring a world of Windows games to macOS - Enlarge / This Diablo II Resurrected screenshot looks pretty unremarkab... - <a href="https://arstechnica.com/?p=1944395" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">arstechnica.com/?p=1944395</span><span class="invisible"></span></a> <a href="https://schleuss.online/tags/directx12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>directx12</span></a> <a href="https://schleuss.online/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://schleuss.online/tags/apple" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>apple</span></a> <a href="https://schleuss.online/tags/macos" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>macos</span></a> <a href="https://schleuss.online/tags/metal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metal</span></a> <a href="https://schleuss.online/tags/tech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tech</span></a></p>
Marcus "MajorLinux" Summers<p>I should probably check out CrossOver at some point.</p><p>Mac Gaming to Gain DirectX 12 Support via CrossOver 23 <a href="https://www.macrumors.com/2023/06/03/mac-to-gain-directx-12-support-via-crossover/" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">macrumors.com/2023/06/03/mac-t</span><span class="invisible">o-gain-directx-12-support-via-crossover/</span></a></p><p><a href="https://toot.majorshouse.com/tags/Mac" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mac</span></a> <a href="https://toot.majorshouse.com/tags/DirectX12" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DirectX12</span></a> <a href="https://toot.majorshouse.com/tags/CrossOver" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CrossOver</span></a> <a href="https://toot.majorshouse.com/tags/GamingNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamingNews</span></a></p>