Armoured Wizard<p>Yet again spent hours trying to resolve a mess that I do not understand, even once I've solved it :(<br>Trying to get a subDivision Surface node to respect my Entrance Attribute, and not smooth it, while rounding off the other corners.<br>After finding untold solutions that do not work for me, I finally plugged Entrance into Vertex Crease, as opposed to Edge Crease.<br>Ta-da! 🎉 <br>But why does my Edge data need to be applied to Vertices? <br>Make it make sense?</p><p><a href="https://dice.camp/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://dice.camp/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://dice.camp/tags/3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3d</span></a> <a href="https://dice.camp/tags/3dmodelling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dmodelling</span></a> <a href="https://dice.camp/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a></p>