How can we store #mmorpg characters so players own a copy of their data?
I've built a proof of concept for storing character data in #matrixorg rooms. The player get invited to the room and additionally proves ownership of a character by being a member of the room.
Join my #FOSDEM22 talk on 2nd Feburary to learn more:
#js13kgames is an annual video game jam. A friend and I are building an advanced version of Asteroids.
We wanted to make a game with vector graphics only, mimicking retro games. Our first idea was to use tanks for slow combat, but the jam's theme is Space, so we adapted our plans.
Until the submission on September 13, I'll be posting some updates here.
Try the prototype:
This Saturday at 10:15 CEST (Germany) I'll be giving a Matrix Community Update at #FrOSCon2021 in German. It's a free online event for all things Open Source.
Join me in the Matrix Dev Room this Saturday and Sunday to learn about Matrix, its recent updates and how to take ownership of your online chats.
Another use case for my archival software will be to publish checksums of trusted (or untrusted) data. Think of it as hosted SHA256 files – searchable and with more attributes.
Found a piece of software from an untrusted source? Search for its checksum and you may find that someone indexed it as an official release.
Want to verify you and a friend abroad are getting the same downloads from an HTTP endpoint? Share and compare the lists without having to exchange files.
Hi, my name is Christian 'jaller94' Paul, I moved to #Berlin in 2019 and I'm a #Matrix bridge developer / #webdev at Element.
Most code I write is #opensource, which I think is important to bring humanity forward, without making people reliant on proprietary software services.
I mainly post about my hobby projects and occasionally about Matrix/Element news I personally find interesting.
he/him 🇪🇺🇩🇪 web dev living in Berlin
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