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New blog post time!

This week's game is Burning Fists: Force Striker, a Sega CD fighting game that was canceled, only to have a prototype found and cleaned up for a 2006 release. It's incomplete and not exactly polished, but if you like offbeat fighting games, this is a fun one with some juice!

ephemeralenigmascom.wordpress.

Ephemeral Enigmas · Burning Fists: Force StrikerI can’t prove anything I’m about to say ~objectively~ because I’m not a fighting game pro nor did I get to play this with other humans, but based on how much messing around I did,…
#blog#gaming#segacd

#PAXEast is done, but I keep forgetting to mention the person I saw buying a stack of Sega CD games from the Game Underground (gameunderground.store/) store booth on the expo floor. He explained that he'd just finally gotten a working #Sega CD one week before the expo opened, only to realize that he had no games for it. He'd come to PAX in part to find all sorts of titles for his old systems.

He looked so happy as he walked away.

Game UndergroundGame Underground | More Than a Game Store!GU has a lot going on! Apart from being an amazing video game store, we also have a myriad of Arcade Cabinets, MTG events, Free Space for tabletop games, and more!
Fortgeführter Thread

2. Another noticeable difference is that the Sega CD version tells you to "PRESS START" to begin the game. The Monkey Island has been moved to accommodate that, which I think slightly hurts the composition of the scene.

The intro doesn't even proceed to the lookout scene on its own. It just loops. When that happens, the music cuts off pretty awkwardly. That could be a ScummVM issue, but it was awkward when I tried it in an emulator too.

1. About a month ago, I picked up a second-hand copy of The Secret of Monkey Island for the Sega CD. But I haven't sat down and played it yet. Time to fix that. I want to see how it differs from the other versions I've encountered.

There will be spoilers. You have been warned.

Right away, it uses a different Lucasfilm logo than the DOS version. In fact, I think it's the same one as the Amiga version uses, but I don't have that one.

Time to let the big guns out! This clip shows Vic's Fusion driver being used to for in game speech. The speech being played is SPCM 8-bit 27500 kHz. I'm finishing up a script for a video on how to do this. youtu.be/GKyftVGeMsM #segacd #segagenesis #segamegadrive

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