Rider 2025.2 EAP 5: Reimagined Monitoring tool window and New OpenTelemetry Plugin | by Sasha Ivanova.
buff.ly/4uHf9Nx
#jetbrainsrider #dotnet #opentelemetry #rider #csharp #observability
Rider 2025.2 EAP 5: Reimagined...
Rider 2025.2 EAP 5: Reimagined Monitoring tool window and New OpenTelemetry Plugin | by Sasha Ivanova.
https://blog.jetbrains.com/dotnet/2025/06/16/rider-eap-5-new-monitoring-tool-opentelemetry-plugin/
ReSharper and Rider 2025.1.3: Important Updates Released | by Sasha Ivanova.
ReSharper and Rider 2025.1.3: Important Updates Released | by Sasha Ivanova.
buff.ly/rJ777ge
#resharper #dotnet #rider #visualstudio #jetbrains #csharp #jetbrainsrider
ReSharper and Rider 2025.1.3: ...
Ok, turns out #JetbrainsRider has some weird behaviour when it comes to picking up environment variables (and these issues are know for 3 years ).
The solution in my case: I added the environment variable to "/etc/environment" (no other file would work for me). Then Rider suddenly could see it.
EDIT: Answer found, see https://mastodon.gamedev.place/@duke_of_germany/114653904446523645
Thank you for boosting!
Help needed with #JetBrainsRider under #Linux :
How can I make an environment variable known to the build process in #Rider ?
I am trying to build a #MonoGame project including shaders, and mgcb requires the env variable MGFXC_WINE_PATH.
The variable is set (and works perfectly from the command line when I run "dotnet build"), but Rider does not pick up on it at all.
I would appreciate any tip!
Help JetBrains better understand how developers work in .NET development and shape the future of the tooling for this market.
https://surveys.jetbrains.com/s3/dotnet-development-survey-insiders
JFC #jetbrainsrider get your cache management in order! Sometimes it's better and then it's kaputt again
JetBrains Rider 2025.2 Early Access Program Is Live!
https://blog.jetbrains.com/dotnet/2025/05/16/rider-2025-2-eap-1/
JetBrains Rider 2025.2 Early Access Program Is Live!
buff.ly/wtGolIo
#dotnet #rider #csharp #eap #jetbrainsrider
Rider 2025.2 Early Access Prog...
@avaloniaui Do you have any plans to bring that extension to #JetBrainsRider too, or somehow support/advance the existing AvaloniaRider extension by @fornever
The First Set of Bug Fixes for ReSharper and Rider 2025.1 Is Here!
buff.ly/XhlghHv
#jetbrains #visualstudio #resharper #jetbrainsrider #rider #dotnet #csharp
The First Set of Bug Fixes for...
The First Set of Bug Fixes for ReSharper and Rider 2025.1 Is Here!
https://blog.jetbrains.com/dotnet/2025/04/29/2025-1-1-hot-fix/
Just discovered #JetBrainsRider feature of making code diagrams!
Got inspired to use it to document my game's asset loading pipeline.
I think this reflection method for loading content could be used for modding as well. (I wrote this system probably over a year ago >_<)