mort<p>Hey <a href="https://floss.social/tags/OpenGL" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenGL</span></a> and <a href="https://floss.social/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> people, are there any graphics profiling/instrumentation/frame debugger solutions which work with OpenGL on modern non-Windows systems? Something à la <a href="https://floss.social/tags/RenderDoc" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RenderDoc</span></a> but that works on <a href="https://floss.social/tags/Wayland" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Wayland</span></a> or Apple Silicon Macs. To do frame debugging right now I have to log out of my Wayland session on my <a href="https://floss.social/tags/Linux" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Linux</span></a> desktop and log in to <a href="https://floss.social/tags/X11" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>X11</span></a>, which is uber-broken on my mixed DPI fractional scaling multi monitor setup... <a href="https://floss.social/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a> <a href="https://floss.social/tags/graphicsprogramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphicsprogramming</span></a> <a href="https://floss.social/tags/macdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>macdev</span></a></p>