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#GeometryNodes

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Jacques Lucke<p>We just merged support for Bundles and Closures for <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/08/bundles-and-closures/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/08/bundl</span><span class="invisible">es-and-closures/</span></a></p>
Jacques Lucke<p>Blender 5.0 will come with new socket shape semantics, making them more compatible across different node tree types and allowing us to support lists and volume grids in <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> in the future. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/08/new-socket-shapes/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/08/new-s</span><span class="invisible">ocket-shapes/</span></a></p>
XboxDev<p>Blender 4.5 LTS: Zwei Jahre Support und Vulkan-Integration für stabile Produktionspipelines<br>Am 15. Juli 2025 veröffentlichte die Blender Foundation die Version 4.5 LTS ihrer Open-Source-3D-Software.<br><a href="https://xboxdev.com/blender-4-5-lts-zwei-jahre-support-und-vulkan-integration-fuer-stabile-produktionspipelines/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">xboxdev.com/blender-4-5-lts-zw</span><span class="invisible">ei-jahre-support-und-vulkan-integration-fuer-stabile-produktionspipelines/</span></a><br><a href="https://toad.social/tags/Entwicklung" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Entwicklung</span></a> <a href="https://toad.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://toad.social/tags/Blender45LTS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender45LTS</span></a> <a href="https://toad.social/tags/BlenderFoundation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>BlenderFoundation</span></a> <a href="https://toad.social/tags/EEVEE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EEVEE</span></a> <a href="https://toad.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> <a href="https://toad.social/tags/GreasePencilPass" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GreasePencilPass</span></a> <a href="https://toad.social/tags/Langzeituntersttzung" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Langzeituntersttzung</span></a> <a href="https://toad.social/tags/PabloVazquez" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PabloVazquez</span></a> <a href="https://toad.social/tags/UVSichtbarkeit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UVSichtbarkeit</span></a> <a href="https://toad.social/tags/VideoSequencer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VideoSequencer</span></a> <a href="https://toad.social/tags/Vulkan" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Vulkan</span></a></p>
TripTilt /// tt<p>There is a new helpernode on Gumroad. Easily put elements into a circular array in <a href="https://mastoart.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> with the help of <a href="https://mastoart.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> and have them face inwards or outwards with the click of a button instead of all facing the same direction...</p><p>The product is live with one explainer video, it'll have a few more video that showcase its use in time, probably today :)</p><p><a href="https://triptilt.gumroad.com/l/CircularArray" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">triptilt.gumroad.com/l/Circula</span><span class="invisible">rArray</span></a></p><p>this is a paid nodegroup, lots of functionality for 2€. gimme your change now!</p><p><a href="https://mastoart.social/tags/geonodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geonodes</span></a> <a href="https://mastoart.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastoart.social/tags/tool" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tool</span></a> <a href="https://mastoart.social/tags/cgi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cgi</span></a></p>
Jacques Lucke<p>There is a new blog post summarizing what we talked about in our recent <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/07/geometry-nodes-workshop-july-2025/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/07/geome</span><span class="invisible">try-nodes-workshop-july-2025/</span></a></p>
Marty<p>They just... don't... stop... 🍪</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
quellenform<p>Geometry Nodes Overview updated for Blender 4.5: <a href="https://geometry-nodes-overview.docs.quellenform.at/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">geometry-nodes-overview.docs.q</span><span class="invisible">uellenform.at/</span></a> <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.social/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Taylor<p>I've been doing a bit of <a href="https://shark.axfive.net/tags/DiamondPainting" rel="nofollow noopener" target="_blank">#DiamondPainting</a> lately. It's relaxing and fun. A few weeks ago, I played with using <a href="https://shark.axfive.net/tags/Blender" rel="nofollow noopener" target="_blank">#Blender</a> <a href="https://shark.axfive.net/tags/GeometryNodes" rel="nofollow noopener" target="_blank">#GeometryNodes</a><span> to generate diamond art from an image texture, but it really struggled to handle a large handful of these things (1000x1000 is a million diamonds, for tens of millions of triangles).<br><br>I realized today that I could use some UV manipulation and some generated textures to do it all using normal maps and displacement maps, and it would be the same resource demand regardless of the dimensions. So I set up a generating scene to make the maps for the drills (the little plastic beads) and got mapping the UVs.<br><br>Spent more time on this than I expected; probably about 3 hours. It was a fun exercise. I've included the blend files, and all textures except for the HDRI and table wood textures (which are both from </span><a href="https://polyhaven.com/" rel="nofollow noopener" target="_blank">Poly Haven</a><span>).<br><br>Aside: I'm not really happy about the waste associated with diamond painting, and I probably won't do any more of it. There's just so many small plastics, with all the little bags, drills, and the pens. I don't feel like I can justify it. I might play with digital pixel art a bit to scratch the same itch. Maybe I'll finally start playing with </span><a href="https://shark.axfive.net/tags/Tic80" rel="nofollow noopener" target="_blank">#Tic80</a><span>.<br><br></span><a href="https://shark.axfive.net/tags/3DArt" rel="nofollow noopener" target="_blank">#3DArt</a></p>
Samuel<p>Gaea is cool and everything, but what about fluvial erosion in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>? </p><p>The concept rather simple:<br>- spawn points somewhere<br>- calculate a movement vector with ( N x (0,0,-1) ) x N, where N is the normal vector, sampled from the mesh surface (its a double cross product)<br>- update the points in a simulation zone<br>- accumulate the point proximity in a per-face attribute for the mesh. This requires a high res mesh<br>- optionally displace the mesh</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Geology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geology</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a></p>
Wolf<p>I released a deserts generator made with <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> and <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br><a href="https://superhivemarket.com/products/dunes" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/d</span><span class="invisible">unes</span></a></p>
Johnny Matthews<p>New video out today. This one is part 2 of my lamp rigging tutorial. In this one I build <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> based springs to place on the arms and then connect them to the rig to make them stretch perfectly. </p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.art/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.art/tags/tutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tutorial</span></a> <a href="https://mastodon.art/tags/youtube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>youtube</span></a></p><p><a href="https://www.youtube.com/watch?v=ZkbBWXPnOXY" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=ZkbBWXPnOXY</span><span class="invisible"></span></a></p>
Midge Sinnaeve<p>frak-0x02</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/satisfying" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>satisfying</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Midge Sinnaeve<p>frak-0x01</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Marty<p>I made this to test out a Geometry Nodes neon sign thing I made and now I kind of wish this neon sign existed IRL. 😄</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/neon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>neon</span></a> <a href="https://mastodon.gamedev.place/tags/sonic" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sonic</span></a></p>
Midge Sinnaeve<p>🌀 pneb-0x03</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.art/tags/perfectloop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>perfectloop</span></a></p>
Midge Sinnaeve<p>pneb-0x01</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/nebula" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>nebula</span></a> <a href="https://mastodon.art/tags/vj" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vj</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>
Midge Sinnaeve<p>loop_127 - Free Download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/vjloop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>vjloop</span></a></p>
Midge Sinnaeve<p>loop_126 - Free Download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/cyclesrender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cyclesrender</span></a></p>
Midge Sinnaeve<p>loop_125 - Free download: <a href="https://mantissa.xyz/vjloops" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">mantissa.xyz/vjloops</span><span class="invisible"></span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/eeveerender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>eeveerender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Midge Sinnaeve<p>loop_124 - Free download: mantissa.xyz/vjloops</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/eeveerender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>eeveerender</span></a></p>