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#gamemaker

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I finally implemented a feature in Knight George I had planned several years ago: displaying different gamepad icons depending on the one you choose in the options!

The 3 main console pads are there, plus a generic one for any other gamepad.

I had initially hoped for some automatic detection of the gamepad's type, but alas there is no truly reliable way to do so in Game Maker 😩

The Norcastle game I'm working on currently has no game play, I have just been drawing sprites

This will not bite me in the ass later on at all 🙂

Here are some unfinished newspapers that will appear in the game and a blank one if you want one!

The story so far: 12:00h, 28°C in my office, but I've added basic tooltips and that's as far as I'm willing to take it right now.
Instead of going with a tooltip object to reuse, I decided to use a script in the draw event (and not needing an event manager).
#gamedev #gamemaker #itshothere

Woke up on a Saturday at 8:30h (yikes), temperature already hitting 24°C.
Let's do some #gamedev. The game needs tooltips, maybe even an event system. I'm not sure I find #gamemaker's lack of anything UI related relaxing or not.