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Bharath M. Palavalli<p>This is a fun <a href="https://mastodon.sdf.org/tags/interactivefiction" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interactivefiction</span></a> exercise or a <a href="https://mastodon.sdf.org/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> (?) by Saranyan Vigraham at <a href="https://saranyan.com/projects/gdc" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="">saranyan.com/projects/gdc</span><span class="invisible"></span></a>. It comes with a short write-up at <a href="https://www.saranyan.com/blog/ai-cultural-intelligence-game" rel="nofollow noopener" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">saranyan.com/blog/ai-cultural-</span><span class="invisible">intelligence-game</span></a>. Do check it out, there are some interesting design choices made in it. <a href="https://mastodon.sdf.org/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> <a href="https://mastodon.sdf.org/tags/surveillance" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>surveillance</span></a> <a href="https://mastodon.sdf.org/tags/DataPolitics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataPolitics</span></a> <a href="https://mastodon.sdf.org/tags/aiethics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>aiethics</span></a></p>
TECC :archlinux:<p>🎉 On June 22, 2000, <a href="https://social.tchncs.de/tags/DeusEx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeusEx</span></a> launched and changed gaming forever. Developed by <a href="https://social.tchncs.de/tags/IonStorm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IonStorm</span></a> and led by <a href="https://social.tchncs.de/tags/WarrenSpector" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WarrenSpector</span></a>, it blended <a href="https://social.tchncs.de/tags/FPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FPS</span></a>, <a href="https://social.tchncs.de/tags/RPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPG</span></a>, and <a href="https://social.tchncs.de/tags/stealth" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stealth</span></a> in a deep <a href="https://social.tchncs.de/tags/cyberpunk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cyberpunk</span></a> world full of conspiracies and player choice.</p><p>Built on the <a href="https://social.tchncs.de/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a>, Deus Ex let you hack, sneak, or fight — your way. It tackled themes like <a href="https://social.tchncs.de/tags/surveillance" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>surveillance</span></a>, <a href="https://social.tchncs.de/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a>, and <a href="https://social.tchncs.de/tags/transhumanism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>transhumanism</span></a> long before they hit the mainstream.</p><p>A true milestone in <a href="https://social.tchncs.de/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> and <a href="https://social.tchncs.de/tags/ImmersiveSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ImmersiveSim</span></a> history.</p><p><a href="https://social.tchncs.de/tags/PCGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGaming</span></a> <a href="https://social.tchncs.de/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://social.tchncs.de/tags/GamingHistory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamingHistory</span></a> <a href="https://social.tchncs.de/tags/DeusEx" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeusEx</span></a> <a href="https://social.tchncs.de/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://social.tchncs.de/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a> <a href="https://social.tchncs.de/tags/Retro" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Retro</span></a></p>
alxd ✏️ solarpunk prompts<p>I finally had some time to try out the <a href="https://writing.exchange/tags/earthborneRangers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>earthborneRangers</span></a> <a href="https://writing.exchange/tags/LCG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LCG</span></a> <a href="https://writing.exchange/tags/boardGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>boardGame</span></a> and I don't know if it's a <a href="https://writing.exchange/tags/game" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>game</span></a> for me.</p><p>I see all the beauty of the writing and the systems interplaying but we needed three multi-hour attempts over several days to properly understand how to setup the game.</p><p>A 4 hour long play session past the tutorial didn't even let us start completing the quest.</p><p>I think the basic game loop [for quests] is just too long for me. Too many things to interact with.</p><p><a href="https://writing.exchange/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://writing.exchange/tags/gameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gameDesign</span></a></p>
CGHawk<p><a href="https://www.cgtrader.com/3d-models/food/beverage/tankard-3d-model" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">cgtrader.com/3d-models/food/be</span><span class="invisible">verage/tankard-3d-model</span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a><br><a href="https://mastodon.social/tags/3DModel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModel</span></a><br><a href="https://mastodon.social/tags/GameAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameAssets</span></a><br><a href="https://mastodon.social/tags/GameArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameArt</span></a><br><a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a><br><a href="https://mastodon.social/tags/3dmodeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dmodeling</span></a><br><a href="https://mastodon.social/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a><br><a href="https://mastodon.social/tags/UE4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE4</span></a><br><a href="https://mastodon.social/tags/3DModelMarketplace" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModelMarketplace</span></a><br><a href="https://mastodon.social/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a><br><a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a><br><a href="https://mastodon.social/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a><br><a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a><br><a href="https://mastodon.social/tags/3DAsset" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DAsset</span></a><br><a href="https://mastodon.social/tags/GamingCommunity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamingCommunity</span></a></p>
CGHawk<p><a href="https://cults3d.com/en/3d-model/game/sci-fi-boxcrate-3d-model" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">cults3d.com/en/3d-model/game/s</span><span class="invisible">ci-fi-boxcrate-3d-model</span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a><br><a href="https://mastodon.social/tags/3DModel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModel</span></a><br><a href="https://mastodon.social/tags/GameAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameAssets</span></a><br><a href="https://mastodon.social/tags/GameArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameArt</span></a><br><a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a><br><a href="https://mastodon.social/tags/3dmodeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3dmodeling</span></a><br><a href="https://mastodon.social/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a><br><a href="https://mastodon.social/tags/UE4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UE4</span></a><br><a href="https://mastodon.social/tags/3DModelMarketplace" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModelMarketplace</span></a><br><a href="https://mastodon.social/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a><br><a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a><br><a href="https://mastodon.social/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a><br><a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a><br><a href="https://mastodon.social/tags/3DAsset" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DAsset</span></a><br><a href="https://mastodon.social/tags/GamingCommunity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GamingCommunity</span></a></p>
congusbongusgames<p>This <a href="https://mastodon.gamedev.place/tags/blog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blog</span></a> post was decades in the making, spawned from my early years playing classic multiplayer <a href="https://mastodon.gamedev.place/tags/FPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FPS</span></a> games like <a href="https://mastodon.gamedev.place/tags/CounterStrike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CounterStrike</span></a>, <a href="https://mastodon.gamedev.place/tags/TF2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TF2</span></a> and <a href="https://mastodon.gamedev.place/tags/EnemyTerritory" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EnemyTerritory</span></a>. How do these games use level and <a href="https://mastodon.gamedev.place/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> appeal to different kinds of players, focus the action and keep things dynamic and exciting?</p><p><a href="https://cxong.github.io/2025/06/designing-a-playground" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">cxong.github.io/2025/06/design</span><span class="invisible">ing-a-playground</span></a></p><p>Read on as I mention concepts like rising action, game theory and nudge theory and remember classic maps like de_dust, the excited chants of “rush B” and more!</p>
Hacker News<p>Testing a Robust Netcode with Godot</p><p><a href="https://studios.ptilouk.net/little-brats/blog/2024-10-23_netcode.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">studios.ptilouk.net/little-bra</span><span class="invisible">ts/blog/2024-10-23_netcode.html</span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/Testing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Testing</span></a> <a href="https://mastodon.social/tags/Netcode" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Netcode</span></a> <a href="https://mastodon.social/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.social/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a> <a href="https://mastodon.social/tags/Networking" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Networking</span></a></p>
Matthias Mach<p>When a game designer gets a young dog... <a href="https://klickaffen.social/tags/watson" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>watson</span></a> <a href="https://klickaffen.social/tags/dogsofmastodon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dogsofmastodon</span></a> <a href="https://klickaffen.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a></p>
Joachim Scharloth<p>Podcastempfehlungen zum Thema <a href="https://chaos.social/tags/Spiel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spiel</span></a> und <a href="https://chaos.social/tags/Spielsucht" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Spielsucht</span></a> </p><p>* Behind the Screens: "Videospielabhängigkeit behandeln"</p><p><a href="https://behind-the-screens.de/2025/06/05/videospielabhaengigkeit-behandeln-e112/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">behind-the-screens.de/2025/06/</span><span class="invisible">05/videospielabhaengigkeit-behandeln-e112/</span></a></p><p>* Tim Gabel Podcast: "Tobias Hayer: Wetten du kennst einen Glücksspielsüchtigen?"</p><p><a href="https://www.youtube.com/watch?v=kntyZWo1m6U" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=kntyZWo1m6</span><span class="invisible">U</span></a></p><p>(Der Moderator immer ein bisschen cringe, aber der Gast großartig)</p><p><a href="https://chaos.social/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://chaos.social/tags/gambling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gambling</span></a> <a href="https://chaos.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a></p>
vga256<p>following up on this excellent critical commentary is an exceptional analysis by Eric Wing that is *criminally* unwatched by adventure game designers/makers</p><p>the crux of the argument is that the very best of the classic Sierra/LucasArts adventures put player agency (requiring the player to think and act creatively) above all other values, including narrative and visuals. </p><p><a href="https://www.youtube.com/watch?v=koF4mU9_2tM" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">www.youtube.com/watch?v=koF4mU</span><span class="invisible">9_2tM</span></a></p><p>eric's example of GOOD puzzle design - e.g. making the player the central actor - comes from king's quest 1, begins at 13:21 and illustrates his point perfectly.</p><p>i think that if we had games built around valuing the player's creativity over the developer's creativity, we'd see a huge change in a genre that has went stale.</p><p><a href="https://dialup.cafe/tags/adventureGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>adventureGames</span></a> <a href="https://dialup.cafe/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> <a href="https://dialup.cafe/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
vga256<p>really enjoyed <span class="h-card" translate="no"><a href="https://dosgame.club/@sqhistorian" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>sqhistorian</span></a></span>'s analysis of modern adventure game design - overall, it is dead on and provides important design insights for anyone building narrative games. while these two games are used as exemplars, i wholeheartedly agree that this is symptomatic of the adventure genre as a whole. </p><p><a href="https://dosgame.club/@sqhistorian/114695589554143431" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">dosgame.club/@sqhistorian/1146</span><span class="invisible">95589554143431</span></a></p><p>for me, the pain points hinge on the relationship between the player and the game. it's like the designer/creator is constantly lurking in the shadows, nervously gnawing on his lip, terrified the player might play the game "wrong", and waiting for his moment to spring into action and usher the clueless player along to the next plot beat.</p><p>as a player that is almost completely driven by exploration and experimentation - and honestly, screwing around for the sake of screwing around - these kinds of game designs vacuum the air out of the room. like having mom still pre-cut my steak for me so i don't choke on it, at 38 years old.</p><p>worse, the aspect i resent the most is the implication that i'm not playing the game properly, just-as-the-creator-intended-it. it's understandable from a programmer's perspective that story-driven games have to follow some kind of sensible narrative, but there's a certain fascination with "telling a story" here that i find exhausting.</p><p>let me break things. it's more fun that way.</p><p><a href="https://dialup.cafe/tags/adventureGames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>adventureGames</span></a> <a href="https://dialup.cafe/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> <a href="https://dialup.cafe/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Nodepond's Nerdletter<p>Game-Dev Hint: Make Tiny Games - <br>...and feel it come to life!<br><a href="https://nodeponds-nerdletter.de/game-dev-hint-make-tiny-games/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">nodeponds-nerdletter.de/game-d</span><span class="invisible">ev-hint-make-tiny-games/</span></a><br><a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedesign</span></a> <a href="https://mastodon.gamedev.place/tags/Mediaart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Mediaart</span></a> <a href="https://mastodon.gamedev.place/tags/Pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Pixelart</span></a></p>
Orange Lantern :verifiedbisexual: ngl, the prospect of actually facing the trials of self-publishing at some point absolutely terrifies me. so I will focus on the fun part of designing and finishing the thing for the time being.<br><br><a class="hashtag" href="https://labyrinth.zone/tag/ttrpg" rel="nofollow noopener" target="_blank">#ttrpg</a> <a class="hashtag" href="https://labyrinth.zone/tag/gamedesign" rel="nofollow noopener" target="_blank">#gamedesign</a> <a class="hashtag" href="https://labyrinth.zone/tag/writing" rel="nofollow noopener" target="_blank">#writing</a>
Cannibal Halfling Gaming<p><strong>Weekend Update: 6/14/2025</strong></p> <p>Welcome to the Cannibal Halfling Weekend Update! Start your weekend with a chunk of RPG news from the past week. We have the week’s top sellers, industry news stories, something from the archives, and discussions from elsewhere online. […]</p> <p><a href="https://cannibalhalflinggaming.com/2025/06/14/weekend-update-6-14-2025/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">cannibalhalflinggaming.com/202</span><span class="invisible">5/06/14/weekend-update-6-14-2025/</span></a></p>
Horns Level Up Games<p>🎉 Questo sabato 14 giugno ci trovate ad AkibaCon, festival con ingresso gratuito!👾<br>📍 Seguite la mappa: siamo nella zona Help &amp; Tech, vicino alla zona cosplay!<br>📌 Hotel Diamante, <br>Viale della Valletta 180, Spinetta Marengo (AL)<br>🐾Passate a trovarci per scoprire il nostro progetto e fare due chiacchiere 🖤🎮✨</p><p>Ps: c'è anche la piscina 👀 🏊‍♀️🏝🌞</p><p><a href="https://livellosegreto.it/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://livellosegreto.it/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://livellosegreto.it/tags/gamedevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedevelopment</span></a> <a href="https://livellosegreto.it/tags/workinprogress" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>workinprogress</span></a> <a href="https://livellosegreto.it/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a> <a href="https://livellosegreto.it/tags/behindthescene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>behindthescene</span></a> <a href="https://livellosegreto.it/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://livellosegreto.it/tags/indiegames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegames</span></a> <a href="https://livellosegreto.it/tags/indiegamedeveloper" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamedeveloper</span></a> <a href="https://livellosegreto.it/tags/indiegamestudio" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegamestudio</span></a> <a href="https://livellosegreto.it/tags/gamedevelopers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedevelopers</span></a></p>
Leanpub<p>Code-less Game Design Workshop: Game Development Course using Construct 2 &amp; 3. <a href="http://leanpub.com/courses/leanpub/cgc-design-workshop" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://</span><span class="ellipsis">leanpub.com/courses/leanpub/cg</span><span class="invisible">c-design-workshop</span></a> by Stephen Gose is the featured course on the Leanpub homepage! <a href="https://leanpub.com" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">leanpub.com</span><span class="invisible"></span></a> <a href="https://mastodon.social/tags/ComputerProgramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputerProgramming</span></a> <a href="https://mastodon.social/tags/Ecommerce" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Ecommerce</span></a> <a href="https://mastodon.social/tags/GameDevelopment" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDevelopment</span></a> <a href="https://mastodon.social/tags/ProgrammingCookbooks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ProgrammingCookbooks</span></a> <a href="https://mastodon.social/tags/EventDrivenArchitecture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EventDrivenArchitecture</span></a> <a href="https://mastodon.social/tags/contentcreators" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>contentcreators</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> <a href="https://mastodon.social/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a></p>
CGHawk<p><a href="https://www.cgtrader.com/3d-models?author=CGHawk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">cgtrader.com/3d-models?author=</span><span class="invisible">CGHawk</span></a></p><p><a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a><br><a href="https://mastodon.social/tags/3DModel" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModel</span></a><br><a href="https://mastodon.social/tags/GameDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDesign</span></a>&nbsp;<br><a href="https://mastodon.social/tags/3DArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DArt</span></a> <a href="https://mastodon.social/tags/3DModeling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DModeling</span></a> <a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a> <a href="https://mastodon.social/tags/3DPrinting" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DPrinting</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.social/tags/VRDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VRDesign</span></a> <a href="https://mastodon.social/tags/3DAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DAssets</span></a> <a href="https://mastodon.social/tags/CGI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CGI</span></a> <a href="https://mastodon.social/tags/3DAnimation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DAnimation</span></a> <a href="https://mastodon.social/tags/ARDesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ARDesign</span></a> <a href="https://mastodon.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.social/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.social/tags/3DArtist" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DArtist</span></a> <a href="https://mastodon.social/tags/3DMarketplace" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DMarketplace</span></a> <a href="https://mastodon.social/tags/3DProps" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DProps</span></a> <a href="https://mastodon.social/tags/3DTextures" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DTextures</span></a> <a href="https://mastodon.social/tags/3DWorld" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3DWorld</span></a> <a href="https://mastodon.social/tags/VRAssets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VRAssets</span></a> <a href="https://mastodon.social/tags/%E7%AB%8B%E4%BD%93%E3%83%A2%E3%83%87%E3%83%AB" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>立体モデル</span></a> <a href="https://mastodon.social/tags/3D%E3%83%97%E3%83%AA%E3%83%B3%E3%83%88%E3%83%A2%E3%83%87%E3%83%AB" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3Dプリントモデル</span></a></p>
Digital Mark λ ☕️ 🔪 🙄<p>The difference between Hollywood and videogames, circa 1996…&nbsp;and since then, the fucking AAA game "industry" has tried to erase that, to force a story on you instead of letting you control the screen.</p><p><a href="https://posthumanwanderings.tumblr.com/post/785881996565053440/posthumanwanderings-once-upon-a-time-in" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">posthumanwanderings.tumblr.com</span><span class="invisible">/post/785881996565053440/posthumanwanderings-once-upon-a-time-in</span></a></p><p><a href="https://appdot.net/tags/videogames" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>videogames</span></a> <a href="https://appdot.net/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://appdot.net/tags/gamedesign" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedesign</span></a></p>