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#cellularautomata

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Karsten Schmidt<p>MonochromeEvolutionaryBioDigitalMultiCellularSymbiosisStruggle</p><p>(Selected stills from my infinitely evolving C-SCAPE project, 2022 - made with <a href="https://thi.ng/cellular" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">thi.ng/cellular</span><span class="invisible"></span></a> et al...)</p><p><a href="https://mastodon.thi.ng/tags/MonochromeMonday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MonochromeMonday</span></a> <a href="https://mastodon.thi.ng/tags/TextureTuesday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TextureTuesday</span></a> <a href="https://mastodon.thi.ng/tags/AbstractArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AbstractArt</span></a> <a href="https://mastodon.thi.ng/tags/EvolutionaryArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EvolutionaryArt</span></a> <a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.thi.ng/tags/Noise" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Noise</span></a> <a href="https://mastodon.thi.ng/tags/Texture" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Texture</span></a> <a href="https://mastodon.thi.ng/tags/CSCAPE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CSCAPE</span></a> <a href="https://mastodon.thi.ng/tags/ThingUmbrella" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ThingUmbrella</span></a> <a href="https://mastodon.thi.ng/tags/NoAI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NoAI</span></a></p>
Karsten Schmidt<p>This week I've been rewriting (in Zig) the position-based dynamics &amp; cellular-automata engines used for the cloth sim in my <a href="https://mastodon.thi.ng/tags/DANZA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DANZA</span></a> art project (check the hashtag for older WIP)... Still endless tweaking, but could already stare at this beauty for hours, literally! </p><p>(And of course, I'm also again "dogfooding" <a href="http://thi.ng/genart-api" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">http://</span><span class="">thi.ng/genart-api</span><span class="invisible"></span></a> for defining/handling parameters and animation timing...)</p><p><a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://mastodon.thi.ng/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.thi.ng/tags/Physics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Physics</span></a> <a href="https://mastodon.thi.ng/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a> <a href="https://mastodon.thi.ng/tags/GenArtAPI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenArtAPI</span></a> <a href="https://mastodon.thi.ng/tags/Zig" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Zig</span></a> <a href="https://mastodon.thi.ng/tags/WASM" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WASM</span></a> <a href="https://mastodon.thi.ng/tags/WebAssembly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebAssembly</span></a> <a href="https://mastodon.thi.ng/tags/NoAI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NoAI</span></a></p>
Hacker News<p>Parallelizing Cellular Automata with WebGPU Compute Shaders</p><p><a href="https://vectrx.substack.com/p/webgpu-cellular-automata" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">vectrx.substack.com/p/webgpu-c</span><span class="invisible">ellular-automata</span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/Parallelizing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Parallelizing</span></a> <a href="https://mastodon.social/tags/Cellular" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Cellular</span></a> <a href="https://mastodon.social/tags/Automata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Automata</span></a> <a href="https://mastodon.social/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> <a href="https://mastodon.social/tags/Compute" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Compute</span></a> <a href="https://mastodon.social/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.social/tags/WebGPU" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WebGPU</span></a> <a href="https://mastodon.social/tags/Technology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Technology</span></a></p>
rich<p><a href="https://mastodon.gamedev.place/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> sketch originally by Mike Davis (can be forund in the "examples" in Processing). Simple rules for pixels, leading to emergent complexity</p><p><a href="https://mastodon.gamedev.place/tags/CA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CA</span></a> <a href="https://mastodon.gamedev.place/tags/cellularautomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cellularautomata</span></a></p>
Hacker News<p>Neural Nets vs. Cellular Automata</p><p><a href="https://www.nets-vs-automata.net/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">nets-vs-automata.net/</span><span class="invisible"></span></a></p><p><a href="https://mastodon.social/tags/HackerNews" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HackerNews</span></a> <a href="https://mastodon.social/tags/NeuralNets" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NeuralNets</span></a> <a href="https://mastodon.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.social/tags/MachineLearning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MachineLearning</span></a> <a href="https://mastodon.social/tags/AI" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AI</span></a> <a href="https://mastodon.social/tags/Research" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Research</span></a> <a href="https://mastodon.social/tags/TechTrends" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechTrends</span></a></p>
Aaron<p><span class="h-card" translate="no"><a href="https://mastodon.social/@inawhilecrocodile" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>inawhilecrocodile</span></a></span> <span class="h-card" translate="no"><a href="https://genart.social/@ylegall" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>ylegall</span></a></span> This reminds me of some experiments I ran in high-school using a genetic algorithm to evolve cellular automata rule sets to generate maze-like patterns!</p><p><a href="https://techhub.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a><br><a href="https://techhub.social/tags/GeneticAlgorithm" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeneticAlgorithm</span></a><br><a href="https://techhub.social/tags/maze" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maze</span></a></p>
Karsten Schmidt<p>More <a href="https://mastodon.thi.ng/tags/STRATA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>STRATA</span></a>...</p><p><a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorthmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorthmicArt</span></a> <a href="https://mastodon.thi.ng/tags/Barricelli" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Barricelli</span></a> <a href="https://mastodon.thi.ng/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.thi.ng/tags/Tectonics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tectonics</span></a> <a href="https://mastodon.thi.ng/tags/Animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Animation</span></a> <a href="https://mastodon.thi.ng/tags/Video" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Video</span></a></p>
Karsten Schmidt<p><a href="https://mastodon.thi.ng/tags/DebugArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DebugArt</span></a> <a href="https://mastodon.thi.ng/tags/STRATA" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>STRATA</span></a> <a href="https://mastodon.thi.ng/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.thi.ng/tags/AlgorthmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorthmicArt</span></a> <a href="https://mastodon.thi.ng/tags/Barricelli" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Barricelli</span></a> <a href="https://mastodon.thi.ng/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.thi.ng/tags/Tectonics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Tectonics</span></a></p>
Raph Koster<p>Stars Reach doesn’t look like you remember</p><p>I've been remiss in posting updates on Stars Reach here. I mean, the Kickstarter finished back in March (late pledges still accepted)! Today, though, I want to brag about our awesome AI and proc gen driven worlds.</p><p>Over the last few releases, we have been rolling out yet </p><p><a href="https://www.raphkoster.com/2025/06/20/stars-reach-doesnt-look-like-you-remember/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">raphkoster.com/2025/06/20/star</span><span class="invisible">s-reach-doesnt-look-like-you-remember/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/GameTalk" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameTalk</span></a> <a href="https://mastodon.gamedev.place/tags/Gamemaking" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamemaking</span></a> <a href="https://mastodon.gamedev.place/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://mastodon.gamedev.place/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.gamedev.place/tags/mmo" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mmo</span></a> <a href="https://mastodon.gamedev.place/tags/PlayableWorlds" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PlayableWorlds</span></a> <a href="https://mastodon.gamedev.place/tags/sandbox" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>sandbox</span></a> <a href="https://mastodon.gamedev.place/tags/StarsReach" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>StarsReach</span></a></p>
brettDid a Python implementation of my new display idea and I love it.<br><br>Whenever someone sends data to the nuclear reactor honeypot, that data is used to generate a bunch of cells immediately, then while it's waiting for new connections it's just slowly generating cells based on whatever cellular automata rule it was left on.<br><br>This is gonna look so good on an Inkplate, some of the screens I've seen could be Game Boy graphics :-D<br><br><a class="hashtag" href="https://brettiverse.com/tag/projects" rel="nofollow noopener" target="_blank">#projects</a> <a class="hashtag" href="https://brettiverse.com/tag/tarpit" rel="nofollow noopener" target="_blank">#tarpit</a> <a class="hashtag" href="https://brettiverse.com/tag/honeypot" rel="nofollow noopener" target="_blank">#honeypot</a> <a class="hashtag" href="https://brettiverse.com/tag/cellularautomata" rel="nofollow noopener" target="_blank">#cellularautomata</a>
John Samuel<p>Cellular automata follow a deterministic approach. What if we roll dice with a cellular automaton ?</p><p>Some new experiments with cellular automata and probability are now available. </p><p><a href="https://medium.com/@jsamwrites/when-three-points-meet-probability-natural-phenomena-in-cellular-automaton-patterns-47757c646970" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">medium.com/@jsamwrites/when-th</span><span class="invisible">ree-points-meet-probability-natural-phenomena-in-cellular-automaton-patterns-47757c646970</span></a></p><p><a href="https://mastodon.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.social/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.social/tags/DataVisualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataVisualization</span></a> <a href="https://mastodon.social/tags/GenArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenArt</span></a> <a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a> <a href="https://mastodon.social/tags/colors" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>colors</span></a> <a href="https://mastodon.social/tags/probability" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>probability</span></a> <a href="https://mastodon.social/tags/mathart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mathart</span></a></p>
John Samuel<p>Another week of experiments with cellular automata—who would have thought that adding color to those dull textbook examples could bring them to life and spark creativity?</p><p><a href="https://medium.com/@jsamwrites/layered-evolution-bidirectional-rule-generation-in-cellular-automata-2dcaee00fa68" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">medium.com/@jsamwrites/layered</span><span class="invisible">-evolution-bidirectional-rule-generation-in-cellular-automata-2dcaee00fa68</span></a></p><p><a href="https://mastodon.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.social/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.social/tags/DataVisualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataVisualization</span></a> <a href="https://mastodon.social/tags/GenArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenArt</span></a> <a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a> <a href="https://mastodon.social/tags/colors" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>colors</span></a></p>
John Samuel<p>Exploring “The Multiplicity Effect” in cellular automata! </p><p>My new experiments reveal what happens when we scale from classical one to 2, 3, 4, or 5 initial points across different grid positions. Rules creates particularly mesmerizing patterns when using multicolor palettes.</p><p><a href="https://jsamwrites.medium.com/the-multiplicity-effect-scaling-initial-points-in-cellular-automata-systems-407851c17f8d" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">jsamwrites.medium.com/the-mult</span><span class="invisible">iplicity-effect-scaling-initial-points-in-cellular-automata-systems-407851c17f8d</span></a></p><p><a href="https://mastodon.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.social/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.social/tags/DataVisualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataVisualization</span></a> <a href="https://mastodon.social/tags/GenArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenArt</span></a> <a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a></p>
John Samuel<p>Exploring cellular automata with seeds in bottom quadrants has revealed some stunning results! Certain rules created mountain formations with beautiful reflection effects. </p><p>I am surprised how gradient colors transform these simple rules into dynamic landscapes. </p><p><a href="https://medium.com/@jsamwrites/the-wandering-point-reflective-symmetries-in-cellular-automata-2ac952220952" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">medium.com/@jsamwrites/the-wan</span><span class="invisible">dering-point-reflective-symmetries-in-cellular-automata-2ac952220952</span></a></p><p><a href="https://mastodon.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.social/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.social/tags/DataVisualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataVisualization</span></a> <a href="https://mastodon.social/tags/GenArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenArt</span></a> <a href="https://mastodon.social/tags/DigitalArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DigitalArt</span></a></p>
John Samuel<p>Most textbook examples use somewhat boring monochrome visuals for Cellular Automata. In a series of posts, I’m exploring how to bring these lifelike systems to life through color. Here's the first one, where I experiment with color gradients to paint evolving landscapes.</p><p><a href="https://jsamwrites.medium.com/painting-landscapes-cellular-automata-through-color-gradients-31101316bf02" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">jsamwrites.medium.com/painting</span><span class="invisible">-landscapes-cellular-automata-through-color-gradients-31101316bf02</span></a></p><p><a href="https://mastodon.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.social/tags/DataVisualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataVisualization</span></a> <a href="https://mastodon.social/tags/GenerativeArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenerativeArt</span></a> <a href="https://mastodon.social/tags/ComplexSystems" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComplexSystems</span></a> <a href="https://mastodon.social/tags/ComputationalCreativity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ComputationalCreativity</span></a> <a href="https://mastodon.social/tags/GenArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GenArt</span></a></p>
Alexandre B A Villares<p>Yet another GOL... Code at: <a href="https://github.com/villares/sketch-a-day/tree/main/2025/sketch_2025_04_17" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/villares/sketch-a-d</span><span class="invisible">ay/tree/main/2025/sketch_2025_04_17</span></a><br>More sketch-a-day: <a href="https://abav.lugaralgum.com/sketch-a-day" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">abav.lugaralgum.com/sketch-a-d</span><span class="invisible">ay</span></a><br>If you like this, support my work: <br><a href="https://www.paypal.com/donate/?hosted_button_id=5B4MZ78C9J724" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">paypal.com/donate/?hosted_butt</span><span class="invisible">on_id=5B4MZ78C9J724</span></a><br><a href="https://liberapay.com/Villares" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">liberapay.com/Villares</span><span class="invisible"></span></a><br><a href="https://wise.com/pay/me/alexandrev562" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">wise.com/pay/me/alexandrev562</span><span class="invisible"></span></a><br><a href="https://pynews.com.br/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://pynews.com.br/tags/GameOfLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameOfLife</span></a> <a href="https://pynews.com.br/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://pynews.com.br/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://pynews.com.br/tags/py5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>py5</span></a> <a href="https://pynews.com.br/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a></p>
Alexandre B A Villares 🐍<p>I hope one day (after I finish my PhD) I'll manage to read many of the wonderful books by <span class="h-card" translate="no"><a href="https://fosstodon.org/@allendowney" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>allendowney</span></a></span> I always start them an then get distracted :((((</p><p>Top of my list are </p><ul><li>Think Complexity (lot's of themes I enjoy, like <a href="https://ciberlandia.pt/tags/graphs" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphs</span></a> and <a href="https://ciberlandia.pt/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a>) <a href="https://greenteapress.com/complexity2/html/index.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">greenteapress.com/complexity2/</span><span class="invisible">html/index.html</span></a></li><li>Think Stats (now on a new 3rd Edition) <a href="https://allendowney.github.io/ThinkStats/index.html" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">allendowney.github.io/ThinkSta</span><span class="invisible">ts/index.html</span></a></li></ul><p><a href="https://ciberlandia.pt/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> <a href="https://ciberlandia.pt/tags/stats" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>stats</span></a> <a href="https://ciberlandia.pt/tags/simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>simulation</span></a> <a href="https://ciberlandia.pt/tags/openbooks" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>openbooks</span></a></p>
hesselschutDilution of precision<br> <br> Video automaton, Virginia, USA, September 2021<br> <br> <a href="https://pixelfed.social/discover/tags/videoprocessing?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#videoprocessing</a> <a href="https://pixelfed.social/discover/tags/imageprocessing?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#imageprocessing</a> <a href="https://pixelfed.social/discover/tags/abstractlandscape?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#abstractlandscape</a> <a href="https://pixelfed.social/discover/tags/landscapephotography?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#landscapephotography</a> <a href="https://pixelfed.social/discover/tags/landscape?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#landscape</a> <a href="https://pixelfed.social/discover/tags/virginiausa?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#virginiausa</a> <a href="https://pixelfed.social/discover/tags/virginia?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#virginia</a> <a href="https://pixelfed.social/discover/tags/computationalart?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#computationalart</a> <a href="https://pixelfed.social/discover/tags/opencv?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#opencv</a> <a href="https://pixelfed.social/discover/tags/python?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#python</a> <a href="https://pixelfed.social/discover/tags/cellularautomata?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#cellularautomata</a> <a href="https://pixelfed.social/discover/tags/experimentalphotography?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#experimentalphotography</a> <a href="https://pixelfed.social/discover/tags/naturephotography?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#naturephotography</a> <a href="https://pixelfed.social/discover/tags/abstractnature?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#abstractnature</a> <a href="https://pixelfed.social/discover/tags/videoautomaton?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#videoautomaton</a>
Chris Petersen<p>Maze solving and loop breaking with <a href="https://masto.ai/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> in <a href="https://masto.ai/tags/Python" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Python</span></a> for the heck of it.</p><p><a href="https://www.linkedin.com/pulse/more-fun-cellular-automata-chris-petersen-jxy4e" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">linkedin.com/pulse/more-fun-ce</span><span class="invisible">llular-automata-chris-petersen-jxy4e</span></a></p>
zartom<p>Cellular Automata Simulation in Python: Visualizing Matrix Evolution<br>Explore Cellular Automata Simulation using Python! Visualize complex patterns from simple rules with Matplotlib. Learn to build, animate, and enhance your simulation. <a href="https://mastodon.social/tags/CellularAutomata" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CellularAutomata</span></a> <a href="https://mastodon.social/tags/PythonProgramming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PythonProgramming</span></a> <a href="https://mastodon.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a> <a href="https://mastodon.social/tags/Matplotlib" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Matplotlib</span></a> <a href="https://mastodon.social/tags/DataVisualization" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DataVisualization</span></a> <a href="https://mastodon.social/tags/Programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Programming</span></a><br><a href="https://tech-champion.com/programming/python-programming/cellular-automata-simulation-in-python-visualizing-matrix-evolution/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">tech-champion.com/programming/</span><span class="invisible">python-programming/cellular-automata-simulation-in-python-visualizing-matrix-evolution/</span></a></p>