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absulit<p>65536 particles. The next version of my WebGPU library is going to have instancing, so you can do things like this with particles. It certainly can have lots more particles, but it would have been a bit overkill for this demo.</p><p>Live demo here <a href="https://absulit.github.io/points/examples/index.html#particles2" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">absulit.github.io/points/examp</span><span class="invisible">les/index.html#particles2</span></a></p><p><a href="https://mastodon.social/tags/webgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgpu</span></a> <a href="https://mastodon.social/tags/wgsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wgsl</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.social/tags/webdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webdev</span></a> <a href="https://mastodon.social/tags/genart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>genart</span></a> <a href="https://mastodon.social/tags/mograph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mograph</span></a> <a href="https://mastodon.social/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://mastodon.social/tags/particles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>particles</span></a> <a href="https://mastodon.social/tags/genart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>genart</span></a> <a href="https://mastodon.social/tags/generativeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeart</span></a> <a href="https://mastodon.social/tags/creativecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>creativecoding</span></a> <a href="https://mastodon.social/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.social/tags/visualart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>visualart</span></a></p>
Field-FX<p>Warning, aldroid has the Huntrix brainrot, and Monday Night Bytes this week will be accompanied by the K-Pop Demon Hunters soundtrack (and other random kpop). 20:00 BST, mixed <a href="https://mastodon.online/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> and <a href="https://mastodon.online/tags/tic80" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tic80</span></a>, <a href="https://twitch.tv/FieldFxDemo" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/FieldFxDemo</span><span class="invisible"></span></a> Join us!</p>
absulit<p>Simulation of a Kerr Black Hole in WebGPU.</p><p>Created using raymarching, the ray paths are distorted the closer they get to the black hole.</p><p>Watch live here:<br><a href="https://absulit.github.io/points/examples/index.html#bh1" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">absulit.github.io/points/examp</span><span class="invisible">les/index.html#bh1</span></a></p><p><a href="https://mastodon.social/tags/webgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgpu</span></a> <a href="https://mastodon.social/tags/raymarching" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>raymarching</span></a> <a href="https://mastodon.social/tags/wgsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wgsl</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.social/tags/webdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webdev</span></a> <a href="https://mastodon.social/tags/genart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>genart</span></a> <a href="https://mastodon.social/tags/blackhole" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blackhole</span></a> <a href="https://mastodon.social/tags/interstellar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>interstellar</span></a> <a href="https://mastodon.social/tags/mograph" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mograph</span></a> <a href="https://mastodon.social/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://mastodon.social/tags/physics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>physics</span></a> <a href="https://mastodon.social/tags/space" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>space</span></a></p>
Steven Dollins<p>This is a 3-D maze with just under 4 million cells that wraps in all 3 dimensions. It is 24 layers thick with each layer offset a half cell from the next so each cell contacts 12 others. </p><p>The paths are colored white with the transparency based on their length from the origin following a saw-tooth raised to a power and phase-shifted over time.</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <a href="https://genart.social/tags/maze" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>maze</span></a><br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Filip Rachůnek<p>Hi everyone! This time I’d like to show how a 2D shader can be used in a 3D scene, which can have plenty of applications in 3D games. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=z2vUxWdZR5A" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=z2vUxWdZR5A</span><span class="invisible"></span></a></p>
absulit<p>Jump into the fractal</p><p><a href="https://mastodon.social/tags/webgpu" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgpu</span></a> <a href="https://mastodon.social/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://mastodon.social/tags/webdev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webdev</span></a> <a href="https://mastodon.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.social/tags/fractal" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fractal</span></a> <a href="https://mastodon.social/tags/mandelbrot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mandelbrot</span></a></p>
Filip Rachůnek<p>Hi everybody. I think there's one more topic I haven't touched on yet, which also belongs in our series on raymarching technology. It's about creating arbitrary shapes using planes with various positions and rotations. So let's take a look at how we can compute the rendering of the so-called Platonic solids. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=xRMrwlOGfYE" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=xRMrwlOGfYE</span><span class="invisible"></span></a></p>
Hyperlink Your Heart<p>I finally posted my pixel art planet shader on <a href="https://mastodon.ie/tags/GodotShaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotShaders</span></a> </p><p><a href="https://godotshaders.com/shader/animated-pixel-art-planet/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">godotshaders.com/shader/animat</span><span class="invisible">ed-pixel-art-planet/</span></a></p><p><a href="https://mastodon.ie/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodon.ie/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodon.ie/tags/PixelArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PixelArt</span></a> <a href="https://mastodon.ie/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.ie/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
HungryProton<p>If you're looking for a cheap way to break texture repetition (and keep the texture seamless), I got something for you <br><a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Filip Rachůnek<p>Hi everybody. It's still summer 2025, and to take a short break from further improvements to our raymarching shader, this time we'll create something really simple. We'll use the Voronoi algorithm, which we know from several previous tutorials, but we'll map it onto a sphere, so we’ll end up with something like a slightly strange planet or a dead star. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=Y34a4qQA0Ps" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=Y34a4qQA0Ps</span><span class="invisible"></span></a></p>
Field-FX<p>Shader jam tomorrow night, with some liquid DnB from our friend mintimperial. Come and join us for <a href="https://mastodon.online/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://mastodon.online/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.online/tags/livecoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>livecoding</span></a> with the <a href="https://mastodon.online/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a>! 20:00 BST Monday, <a href="https://twitch.tv/FieldFxDemo" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">twitch.tv/FieldFxDemo</span><span class="invisible"></span></a>!</p>
Toni Aittoniemi<p>Nice family thing. Coded a logo for kid’s group. (They don’t know how to do js/webgl yet)<br><a href="https://mastodon.green/tags/assembly25" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>assembly25</span></a> <a href="https://mastodon.green/tags/demoscene" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>demoscene</span></a> <a href="https://mastodon.green/tags/scrollers" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>scrollers</span></a> <a href="https://mastodon.green/tags/dypp" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dypp</span></a> <a href="https://mastodon.green/tags/javascript" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>javascript</span></a> <a href="https://mastodon.green/tags/html" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>html</span></a> <a href="https://mastodon.green/tags/webgl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>webgl</span></a> <a href="https://mastodon.green/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Steven Dollins<p>A round hole in a square peg</p><p><a href="https://genart.social/tags/AlgorithmicArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>AlgorithmicArt</span></a> <a href="https://genart.social/tags/CreativeCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CreativeCoding</span></a> <br><a href="https://genart.social/tags/Processing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Processing</span></a> <a href="https://genart.social/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a> <a href="https://genart.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Doug Binks<p>Interesting paper:</p><p>HPG 2025: No More Shading Languages: Compiling C++ to Vulkan Shaders</p><p><a href="https://graphics.cg.uni-saarland.de/papers/devillers-2025-hpg-vcc.pdf" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">graphics.cg.uni-saarland.de/pa</span><span class="invisible">pers/devillers-2025-hpg-vcc.pdf</span></a></p><p>I'd love to be able to write kernels I can use on both the CPU and GPU, so this sounds interesting.</p><p><a href="https://mastodon.gamedev.place/tags/HPG2025" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HPG2025</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/CPlusPlus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CPlusPlus</span></a> <a href="https://mastodon.gamedev.place/tags/RayTracing" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RayTracing</span></a></p>
HexagonNico<p>Starry background in this many lines of code!</p><p><a href="https://mastodon.gamedev.place/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/godotengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godotengine</span></a> <a href="https://mastodon.gamedev.place/tags/pixelart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>pixelart</span></a> <a href="https://mastodon.gamedev.place/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodon.gamedev.place/tags/glsl" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>glsl</span></a></p>
Filip Rachůnek<p>Hi everyone! As I mentioned in the previous video, it’s currently July 2025, and during this holiday period, I don’t have as much time for complex tutorials, so instead, I’ll go with slightly simpler topics. Today’s video will be dedicated to polar coordinates, and in the end, it might even result in a pretty useful effect. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=pnY5CsrofGA" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=pnY5CsrofG</span><span class="invisible">A</span></a></p>
duende<p>FurFX 1.0 sneak peek! 🦊</p><p>Direction painting!</p><p>👉 <a href="https://assetstore.unity.com/packages/slug/314821" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">assetstore.unity.com/packages/</span><span class="invisible">slug/314821</span></a></p><p><a href="https://furry.engineer/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://furry.engineer/tags/unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity</span></a> <a href="https://furry.engineer/tags/shader" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shader</span></a> <a href="https://furry.engineer/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://furry.engineer/tags/fur" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fur</span></a> <a href="https://furry.engineer/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://furry.engineer/tags/VFX" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VFX</span></a> <a href="https://furry.engineer/tags/solodev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>solodev</span></a></p>
Ben K<p>If anyone's interested here's the source code for this, view at your own risk ;)</p><p><a href="https://codeberg.org/McSpider/computekelp" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">codeberg.org/McSpider/computek</span><span class="invisible">elp</span></a><br><a href="https://leds.social/tags/godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>godot</span></a> <a href="https://leds.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://leds.social/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a></p>
Danylo Hoshko<p>Update on my tiny 3D software renderer:</p><p>✔️ Per-mesh transform support<br>✔️ Per-mesh vertex-based lighting</p><p><a href="https://mastodon.gamedev.place/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a> <a href="https://mastodon.gamedev.place/tags/SoftwareRenderer" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoftwareRenderer</span></a> <a href="https://mastodon.gamedev.place/tags/3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>3D</span></a> <a href="https://mastodon.gamedev.place/tags/Shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Shaders</span></a> <a href="https://mastodon.gamedev.place/tags/Rendering" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rendering</span></a> <a href="https://mastodon.gamedev.place/tags/TechArt" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>TechArt</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/graphics" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>graphics</span></a> <a href="https://mastodon.gamedev.place/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a></p>
Filip Rachůnek<p>Hi everybody. We can take a look at the next episode — the seventh one already — of our series about raymarching technology, which we use for modeling 3D scenes in 2D shaders. This time, we’ll focus on a simple algorithm that allows us to repeat the display of an object infinitely, without the need to write any complex code. <a href="https://mastodonczech.cz/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> <a href="https://mastodonczech.cz/tags/Godot4" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot4</span></a> <a href="https://mastodonczech.cz/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a> <a href="https://mastodonczech.cz/tags/GodotTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotTips</span></a> <a href="https://mastodonczech.cz/tags/shaders" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>shaders</span></a> <a href="https://mastodonczech.cz/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodonczech.cz/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <br><a href="https://www.youtube.com/watch?v=8Hqi-eZlGC4" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=8Hqi-eZlGC</span><span class="invisible">4</span></a></p>