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#retrogaming

290 Beiträge186 Beteiligte18 Beiträge heute

Total! 11 - November 1992 (UK) has just been added to the preliminary magazine catalogue.

Enjoy! 😙

And once more, thanks to @mackensen , this issue is not missing any parts, unlike the physical version I received when I bought a bundle of them a couple of weeks ago.
So this is the very first time the magazine is available digitally and thankfully, it's fully in tact. 😊

You can download this issue here:
outofprintarchive.com/catalogu

#shareyourgames
#RetroGaming
#Nintendo
#NES
#GameBoy
#SNES

#TheGate for #Amiga
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The game builder is now complete: it creates a build of the game encoding & copying the assets from my work directory to a build folder, the folder's name is the current date & time.
I have to adjust some in-game loaders to better handle encoded data.
Encoded data does not aim to encrypt the game assets but just to abfuscate them a bit.
After the release I plan to publish all the sources & docs.
Docs are written with #trilium
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#indiedev #solodev #retrodev #retrogaming

We didn't think a lot of it at the time but it's actually pretty wild that back in the 16bit #videoGames days, they used to make the same game for like >5 COMPLETELY different architectures. Machines that supported different color pallets, numbers of sound channels, and numbers and sizes of sprites and backgrounds. I'm sure some assets could be converted easier than others, maybe even some logic, but they were still wildly different compared to consoles today!