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Jupiter RowlandAnother influential resident of the Hypergrid has passed away; CW: long (over 650 characters), death mentioned, YouTube link
Jupiter RowlandJust published a new article for those of you into 3-D virtual worlds:<br><br><a href="https://hub.netzgemeinde.eu/display/0fa863d8-3eee-45fa-aa07-0f2881d3e3d9" rel="nofollow noopener" target="_blank"><strong>How decentralised is OpenSim?</strong></a><br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Decentralised" rel="nofollow noopener" target="_blank">Decentralised</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Decentralized" rel="nofollow noopener" target="_blank">Decentralized</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Decentralisation" rel="nofollow noopener" target="_blank">Decentralisation</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Decentralization" rel="nofollow noopener" target="_blank">Decentralization</a>
Jupiter Rowland@<a href="https://norden.social/@moeria" rel="nofollow noopener" target="_blank">Der böse Hexe Njähähä 🧙‍♀️🪄⚡️</a> <blockquote>Alles zu transkribieren ist nicht möglich und wohl auch Unsinn.</blockquote><br>Möglich ist es durchaus, und ich mache es ständig. Das glaubt mir zwar keiner, und niemand kann sich vorstellen, wie ich das mache, aber ich mache es.<br><br><blockquote>Auch Sehende filtern, erfassen wesentliche Details.</blockquote><br>Darauf kann ich mich bei meinen Bildern nicht verlassen.<br><br>Wie gesagt: Für die allermeisten Menschen da draußen ist das ein <em>ganz neues unbekanntes Universum</em>. Dazu kommen zwei Erkenntnisse. Zum einen: "Das Metaverse" ist gar nicht tot, wenn ich Bilder aus virtuellen 3-D-Welten zeigen kann. Zum anderen, wobei das nur Sehende betrifft: Was ich da zeige, sieht tausendmal besser aus als alles, was Zuckerberg so geteaset hat. Womöglich hätte derjenige nie damit gerechnet, daß "das Metaverse" so aussehen kann.<br><br>Ich muß immer damit rechnen, daß genau deshalb irgendjemand da draußen sich vor Aufregung und Neugierde kaum halten kann. Guckt der sich dann nur das an, was im Postkontext wichtig ist? Mitnichten! Der nimmt all die großen und kleinen Details in Augenschein. Relevant oder nicht, das ist alles <em>aufregend</em>.<br><br>So, und dieselbe Chance, genau das zu tun, also all die großen und kleinen Details zu erfassen, egal, ob sie relevant sind oder nicht, müssen auch Blinde und Sehbehinderte haben. So definiert sich Barrierefreiheit, so definiert sich Inklusion.<br><br><blockquote>Inhalte erfragen-Müssen steht im Widerspruch zur Teilhabe: Es ist normal, durch die Timeline zu scrollen, um mitzubekommen, was läuft, ohne sich gleich an Diskussionen beteiligen zu müssen.</blockquote><br>Und genau deswegen serviere ich alle Erklärungen und Beschreibungen, von denen ich glaube, daß irgendjemand da draußen sie haben will, direktweg im Bildpost auf einem Silbertablett. Egal, wie weit ich ausholen muß.<br><br>Gut, das führt auch schon mal dazu, daß ich mehr als 1000 Zeichen alleine brauche, um zu erklären, wo ein Bild gemacht wurde, weil ich sogar Erklärungen und Erklärungen von Erklärungen erklären darf.<br><br>Seit Ende letzten Jahres (!) arbeite ich immer mal wieder an den Beschreibungen für eine Serie von Avatarportraits mit neutral-weißem Hintergrund. Ich habe also wirklich nur den Avatar zu beschreiben, denn das ist immer derselbe in immer derselben Pose. Bevor ich aber den Avatar beschreiben kann, brauche ich Erklärungen, damit die visuellen Beschreibungen überhaupt verstanden werden können. Das heißt knapp 2000 Zeichen an Erklärungen, was das eigentlich für ein Virtuelle-Welten-System ist, noch einmal an die 600 Zeichen, um den Aufnahmeort zu erklären (wo dann zumindest der weiße Hintergrund erwähnt wird), und dann über 9000 Zeichen, um zu erklären, wie in diesen Welten Avatare aufgebaut sind und funktionieren.<br><br>Das ist eben das Problem, das ich dadurch habe, daß ich keine Real-Life-Fotos poste, sondern Bilder aus virtuellen Welten: Darüber weiß niemand irgendwas. Von 200.000 Fediverse-Nutzern weiß einer auch nur, daß es das Virtuelle-Welten-System, das ich nutze, auch nur gibt. Ansonsten muß ich alles bis auf die Grundlagen erklären.<br><br>Und blinde oder sehbehinderte Menschen wissen nicht, wie irgendetwas in diesen Welten aussieht. Woher sollen die das auch wissen? Wenn ich also erwähne, was auf einem Bild ist, dann muß ich immer davon ausgehen, daß jemand Blindes oder Sehbehindertes sich selbst oder mich fragt: "Okay, aber <em>wie sieht das aus?</em> Wieso beschreibst du nicht direktweg, wie das aussieht?"<br><br>Es gibt ja durchaus auch immer wieder Sachen auf meinen Bildern, die es in der realen Welt nicht gibt. Und die muß ich für Blinde, Sehbehinderte und Sehende erklären, weil die nicht wissen, was das ist, und für Blinde und Sehbehinderte visuell beschreiben, weil die nicht wissen, wie so etwas aussieht.<br><br>Ich könnte beispielsweise schreiben (ich poste normalerweise auf Englisch):<br><br><blockquote>To the right of the avatar, there is an OpenSimWorld beacon.</blockquote><br><br>Weißt du, was ein OpenSimWorld-Beacon ist, was der macht, wofür der da ist? Weißt du, wie ein OpenSimWorld-Beacon aussieht?<br><br>Weißt du wahrscheinlich alles nicht. Weiß annähernd niemand da draußen.<br><br>Also schreibe ich lieber das hier (und das ist ein Ausschnitt aus einer tatsächlichen Langbeschreibung in <a href="https://hub.netzgemeinde.eu/item/136f021c-06cb-4e38-abe6-2bf37fd521d8" rel="nofollow noopener" target="_blank">einem Post von letztem Jahr</a>):<br><br><blockquote>In front and partly to the right of the conifer, there is an object which doesn't exist in real life, but which is typical for OpenSimulator: an official OpenSimWorld beacon of the latest generation, but modified to fit the style of the sim.<br><br>This particular device has a shiny black foot with a long rectangular footprint which is about 80 percent as high as it is deep and tapered upward, and which has rounded edges. It carries the less shiny main body of the device. It starts narrower than the top surface of the foot in all directions. From bottom to top, it first protrudes forward and immediately increases in depth and slightly and curves backward and continues in a straight slope which still goes more upward than backward. Eventually, it curves upward and ends in a slim, rounded top. Transversally, it keeps the same width all the way. Both sides are carved out and illuminated, normally in cyan, here in almost white. Otherwise, it comes in its standard dark grey. However, it's actually a brownish anthracite grey, and the very top shows some light blue, so while it clearly hasn't received the monochrome treatment all over, a closer look also reveals that it should have. The same goes for the foot which is slightly bluish.<br><br>The straight section of the main body carries a shiny black frame with the central element of each OpenSimWorld beacon: the touch display with a ratio of 4:3. When not in use, this specimen shows the standard idle screen, only that it was modified to monochrome. Slightly above the middle, there is the official OpenSimWorld logo, namely the word "OpenSimWorld" itself with no actual caps. However, the "O" at the beginning is replaced with a circle matching the rounded sans-serif typeface which contains a stylised globe tilted to the left by an angle similar to Earth's inclination and showing three parallels and two meridians, but no land underneath. The last five letters, "world", are darker than the rest. Below it, in the same typeface, but in an even lighter grey, and without caps again, but a bit smaller, "teleporter" is written. Both lines also have shaded outlines that make them appear imprinted.<br><br>Further below, "Click for destinations" is written, still in the same type face and in about the same shade of grey as "OpenSim" above, but small enough to appear shorter than "teleporter" above. The background of the screen is a very light grey on the top 35 percent, medium grey on the bottom 35 percent and a gradient between the two. Clicking the screen breaks the monochrome theme, though, because the user interface which then appears has not been modified.<br><br>Lastly, there's a light grey panel on the front side of the foot which is scripted, too. It has "Like or comment this region" written on it in two lines in the same typeface as the writing on the touch screen, but with medium grey outlines. On the left, there is a medium grey thumb-up symbol, and on the right, there is a speech bubble with three dots in it in two shades of medium grey.<br><br>An OpenSimWorld beacon serves several purposes. For one, it transmits information about the sim to <a href="https://opensimworld.com/" rel="nofollow noopener" target="_blank">the website OpenSimWorld</a>. This information includes not only the name of the sim and whether it's currently online, but also how many avatars are currently on the sim. The identities of these avatars are not transmitted, only how many they are. This makes finding sims with activity on them easier for users who want to go to parties or otherwise get into contacts with others, for OpenSim's general population density is much, much lower than Second Life's. This feature also helps generate rather controversial statistics about how popular any given sim is.<br><br>OpenSimWorld itself can be seen as the third-party centre of the decentralised Hypergrid. It started out about a decade ago as a sim catalogue, making navigating the Hypergrid and finding places much easier and more convenient than previous solutions like teleport stations or simply exchanging landmarks. Sims must be listed manually by registered users, and they need one OpenSimWorld beacon in-world. For example, <a href="https://opensimworld.com/hop/91814" rel="nofollow noopener" target="_blank">this</a> is the entry for Black White Castle.<br><br>In addition, OpenSimWorld offers discussion forums, user-created information and discussion groups for various topics, announcements of in-world events, information about free or paid land rentals other than whole sim rentals by grids, a catalogue for in-world scripts etc.<br><br>The other purpose of an OpenSimWorld beacon is as a teleporter which gives you access to currently about 1,700 sims all over the Hypergrid by means of a crowd-sourced sim list, namely that on OpenSimWorld itself. If you click the touch screen, it shows a list with the ten sims known to OpenSimWorld with the most avatars on them. Each sim is listed with its activity ranking, its name, the letter "A" in square brackets if it is Adult-rated and the number of avatars on it. The list can be navigated page by page with always ten sims on them. However, while it gets the information it shows directly from OpenSimWorld, it doesn't show any further information, not about the sim and not about whatever event may be on-going on any given sim. Clicking on a listed sim will immediately teleport you there, but it won't tell you what the place is where the beacon is taking you.<br><br>After a while of inactivity, the touch screen switches back into its idle mode.<br><br>Clicking the panel on the foot leaves a like on the entry of the sim.<br><br>The shadow of the tallest mountain pine on the left-hand side of the pathway is cast on the OpenSimWorld beacon.</blockquote><br><br>Und auch das würde nicht funktionieren, hätte ich nicht am Anfang der Langbeschreibung erklärt:<br><br><blockquote>OpenSimulator is a free, open-source, cross-platform server-side re-implementation of the technology of <a href="https://secondlife.com/" rel="nofollow noopener" target="_blank">Second Life</a>. The latter is a commercial 3-D virtual world created by Philip Rosedale, also known as Philip Linden, of Linden Labs and launched in 2003. It is a so-called "pancake" virtual world which is accessed through desktop or laptop computers using standard 2-D screens rather than virtual reality headsets. Second Life had its heyday in 2007 and 2008. It is often believed to have shut down in late 2008 or early 2009 when the constant stream of news about it broke away, but in fact, it celebrated its 20th birthday in 2023, and it is still evolving.<br><br><a href="https://hub.netzgemeinde.eu/item/ba1b1cb6-7c18-410e-8752-df4b4face2e0" rel="nofollow noopener" target="_blank">OpenSimulator</a>, OpenSim in short, was first published in January, 2007. Unlike Second Life, it is not one monolithic, centralised world. It is rather a server application for worlds or "grids" like Second Life which anyone could run on either rented Web space or at home, given a sufficiently powerful computer and a sufficiently fast and reliable land-line Internet connection. This makes OpenSim as decentralised as the Fediverse. The introduction of the Hypergrid in 2008 made it possible for avatars registered on one OpenSim grid to travel to most other OpenSim grids.</blockquote><br><br>Insgesamt ist diese Langbeschreibung übrigens über 25.000 Zeichen lang. Und das ist nicht mal eine meiner längsten.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Long" rel="nofollow noopener" target="_blank">Long</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LongPost" rel="nofollow noopener" target="_blank">LongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLong" rel="nofollow noopener" target="_blank">CWLong</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLongPost" rel="nofollow noopener" target="_blank">CWLongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LangerPost" rel="nofollow noopener" target="_blank">LangerPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLangerPost" rel="nofollow noopener" target="_blank">CWLangerPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtuelleWelten" rel="nofollow noopener" target="_blank">VirtuelleWelten</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Bildbeschreibung" rel="nofollow noopener" target="_blank">Bildbeschreibung</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Bildbeschreibungen" rel="nofollow noopener" target="_blank">Bildbeschreibungen</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=BildbeschreibungenMeta" rel="nofollow noopener" target="_blank">BildbeschreibungenMeta</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWBildbeschreibungenMeta" rel="nofollow noopener" target="_blank">CWBildbeschreibungenMeta</a>
stefan (シュテファン)<p>my current interests:<br><a href="https://mastodon.social/tags/secondlife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>secondlife</span></a> <a href="https://mastodon.social/tags/%E3%82%BB%E3%82%AB%E3%83%B3%E3%83%89%E3%83%A9%E3%82%A4%E3%83%95" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>セカンドライフ</span></a> <br><a href="https://mastodon.social/tags/manga" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>manga</span></a> <a href="https://mastodon.social/tags/%E6%BC%AB%E7%94%BB" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>漫画</span></a> <br><a href="https://mastodon.social/tags/anime" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>anime</span></a> <a href="https://mastodon.social/tags/%E3%82%A2%E3%83%8B%E3%83%A1" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>アニメ</span></a> <br><a href="https://mastodon.social/tags/amv" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>amv</span></a><br><a href="https://mastodon.social/tags/itasha" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itasha</span></a> <a href="https://mastodon.social/tags/itashacar" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itashacar</span></a> <a href="https://mastodon.social/tags/itashastyle" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>itashastyle</span></a> <br><a href="https://mastodon.social/tags/bjd" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bjd</span></a> <a href="https://mastodon.social/tags/smartdoll" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>smartdoll</span></a> <a href="https://mastodon.social/tags/%E3%83%89%E3%83%BC%E3%83%AB" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ドール</span></a><br><a href="https://mastodon.social/tags/gunpla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gunpla</span></a><br><a href="https://mastodon.social/tags/opensim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensim</span></a> <a href="https://mastodon.social/tags/opensimulator" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensimulator</span></a> <br><a href="https://mastodon.social/tags/EuroTruckSimulator2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>EuroTruckSimulator2</span></a> <a href="https://mastodon.social/tags/ets2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ets2</span></a> <br><a href="https://mastodon.social/tags/kigurumi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>kigurumi</span></a> <a href="https://mastodon.social/tags/%E7%9D%80%E3%81%90%E3%82%8B%E3%81%BF" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>着ぐるみ</span></a> <br><a href="https://mastodon.social/tags/metaverse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metaverse</span></a> <a href="https://mastodon.social/tags/fediverse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fediverse</span></a> <a href="https://mastodon.social/tags/hubzilla" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>hubzilla</span></a> <a href="https://mastodon.social/tags/wordpress" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wordpress</span></a><br><a href="https://mastodon.social/tags/ubunto" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ubunto</span></a> <a href="https://mastodon.social/tags/debian" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>debian</span></a> <a href="https://mastodon.social/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> <br><a href="https://mastodon.social/tags/MusicForCoding" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MusicForCoding</span></a><br><a href="https://mastodon.social/tags/GoGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GoGame</span></a> <a href="https://mastodon.social/tags/%E5%9B%B2%E7%A2%81" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>囲碁</span></a> <a href="https://mastodon.social/tags/GoBoardGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GoBoardGame</span></a> <br><a href="https://mastodon.social/tags/dokomi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>dokomi</span></a></p>
acryline<p><strong>Visite du musée de paléoanthropologie sur Argentoratum.</strong></p> <p><a href="https://peertube.stream/w/tp9mhow9fh7yuks9GR8JhQ" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">peertube.stream/w/tp9mhow9fh7y</span><span class="invisible">uks9GR8JhQ</span></a></p>
Acryline :linux: ⏚<p><a href="https://framapiaf.org/tags/OpenSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSim</span></a> <a href="https://framapiaf.org/tags/Chatbot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Chatbot</span></a> <a href="https://framapiaf.org/tags/Rasa" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rasa</span></a> <a href="https://framapiaf.org/tags/NPC" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NPC</span></a> </p><p>Voilà j'ai mis mon projet sur <a href="https://framapiaf.org/tags/Framagit" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Framagit</span></a> c'est ici : <a href="https://framagit.org/acryline/opensim-chatbot/-/tree/main" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">framagit.org/acryline/opensim-</span><span class="invisible">chatbot/-/tree/main</span></a></p><p>Ce projet intègre un chatbot Rasa dans un monde virtuel OpenSim, permettant aux utilisateurs d'interagir avec le bot via un NPC (Non-Player Character).</p>
Jupiter RowlandGood news: OSgrid is back online. Of course, we had to find out by chance because there's no official statement.<br><br>Bad news: Yes, the asset server is a blank slate and being refilled by and by. It takes an eternity to rez anything in OSgrid.<br><br>Anyway, all three Jupiters are online right now. One (Dorenas World) is partying with @<a class="" href="https://hub.netzgemeinde.eu/channel/juno_rowland" rel="nofollow noopener" target="_blank">Juno Rowland</a>, the second one (Wolf Territories) is trying to pass some content over to the third one (OSgrid).<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OSgrid" rel="nofollow noopener" target="_blank">OSgrid</a>
Hicks<p><a href="https://mastodon.social/tags/opensim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensim</span></a> . <br>il y a pas de limite a la créativité sur opensim . <br>il y a pas de créativité sans partage.<br><a href="https://www.youtube.com/watch?v=OdUl66UOtEk&amp;t=3132s" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/watch?v=OdUl66UOtE</span><span class="invisible">k&amp;t=3132s</span></a></p>
Acryline :linux: ⏚<p>J'ai testé <a href="https://framapiaf.org/tags/Framam%C3%A8mes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Framamèmes</span></a><br><a href="https://framamemes.org/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">framamemes.org/</span><span class="invisible"></span></a><br><a href="https://framapiaf.org/tags/Libre" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Libre</span></a> <a href="https://framapiaf.org/tags/OpenSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSim</span></a></p>
Acryline :linux: ⏚<p><a href="https://framapiaf.org/tags/OpenSim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>OpenSim</span></a> </p><p>J'ai un ensemble de tutoriels qui couvrent tous les modes d'installation d'un simulateur OpenSim.</p><p>Mais, parfois quand je me relis, je vois des erreurs d'étourderie : un oubli, un type d'IP erroné, la référence au mauvais fichier de configuration.</p><p>J'essaie de faire le maximum pour ne pas me tromper mais l'erreur est humaine alors, si vous lisez ces tutos, si vous rencontrez une erreur ou si ma méthode ne fonctionne pas, pouvez-vous m'informer ici ? Merci </p><p><a href="https://cogito.no-ip.info/cogito/OSWiki/index.php/Installation_d%27un_simulateur" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">cogito.no-ip.info/cogito/OSWik</span><span class="invisible">i/index.php/Installation_d%27un_simulateur</span></a></p>
Jupiter Rowland@<a href="https://social.familylison.com/@samuel" rel="nofollow noopener" target="_blank">Samuel Lison :lagr_elephant:</a> Just a pity that you'll have to either wait or move to another grid and start over at such an early stage as <a href="https://hub.netzgemeinde.eu/item/d9a8cf00-8cbd-4150-93ee-6b2b2763a8f6" rel="nofollow noopener" target="_blank">OSgrid was shut down for prolonged maintenance upon short notice</a>.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OSgrid" rel="nofollow noopener" target="_blank">OSgrid</a>
Jupiter RowlandOSgrid is offline effective last night and until further notice; CW: long (almost 2,700 characters), Fediverse meta, non-Mastodon Fediverse mta
Michael Martine<p><strong>e503 — Death Watch</strong></p> <p>e503 with Andy, Michael and Michael – stories and discussion on the #DeadInternet, #AI, #recipes, #crowdsourcing #VR, #VirtualWorldsMuseum, #watches such as the #Pixel3, #CasioRingWatch and much more.</p> <a href="https://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2025/03/E503.mp3" rel="nofollow noopener" target="_blank">https://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2025/03/E503.mp3</a> <p class="">Podcast: <a href="https://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2025/03/E503.mp3" class="" rel="nofollow noopener" target="_blank">Play in new window</a> | <a href="https://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2025/03/E503.mp3" class="" rel="nofollow noopener" target="_blank">Download</a> (Duration: 32:18 — 45.0MB) | Embed</p><p class=""></p><p class="">Subscribe: <a href="https://itunes.apple.com/us/podcast/games-at-work-dot-biz/id530932838?mt=2&amp;ls=1#episodeGuid=https%3A%2F%2Fgamesatwork.biz%2F%3Fp%3D4436" class="" rel="nofollow noopener" target="_blank">Apple Podcasts</a> | <a href="https://open.spotify.com/show/0tOvhw34FFOLiBYeCbE9zG" class="" rel="nofollow noopener" target="_blank">Spotify</a> | <a href="https://music.amazon.com/podcasts/763c3757-6283-4eea-9a7e-28e5999d881e/Games-At-Work-dot-Biz" class="" rel="nofollow noopener" target="_blank">Amazon Music</a> | <a href="https://subscribeonandroid.com/gamesatwork.biz/feed/podcast/" class="" rel="nofollow noopener" target="_blank">Android</a> | <a href="https://podcastindex.org/podcast/166327" class="" rel="nofollow noopener" target="_blank">Podcast Index</a> | <a href="https://music.youtube.com/playlist?list=PLOAVqhoQz8lWMQLv7ZyNMqboVI_IelMMa" class="" rel="nofollow noopener" target="_blank">Youtube Music</a> | <a href="https://gamesatwork.biz/feed/podcast/" class="" rel="nofollow noopener" target="_blank">RSS</a> | <a href="https://gamesatwork.biz/about/" class="" rel="nofollow noopener" target="_blank">More</a></p> <p><a href="https://gamesatwork.biz/2025/03/03/e503-death-watch/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamesatwork.biz/2025/03/03/e50</span><span class="invisible">3-death-watch/</span></a></p>
Jupiter RowlandLots of simultaneous in-world events today; CW: long (over 700 characters)
Jupiter RowlandTwo-day anti-right-wing/anti-fascist event in Dorenas World; CW: long (over 800 characters), German politics (DEPol)
Jupiter RowlandOSgrid's plan to reset everyone's inventories to fix its asset server; CW: long (over 5,300 characters), quote-post
Hicks<p>important <a href="https://mastodon.social/tags/opensim" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensim</span></a> <a href="https://mastodon.social/tags/osgrid" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>osgrid</span></a> <a href="https://mastodon.social/tags/metaverse" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>metaverse</span></a><br><a href="https://www.osgrid.online/news/asset-reset/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">osgrid.online/news/asset-reset/</span><span class="invisible"></span></a></p>
Jupiter RowlandOur resident in-world DJs keep digging up the craziest music. I've just learned something new from one of them again:<br><br>There's a Surströmmingspolkan.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=DorenasWorld" rel="nofollow noopener" target="_blank">DorenasWorld</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Event" rel="nofollow noopener" target="_blank">Event</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Surstr%C3%B6mming" rel="nofollow noopener" target="_blank">Surströmming</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Polka" rel="nofollow noopener" target="_blank">Polka</a>
Jupiter Rowland@<a href="https://stefanbohacek.online/@stefan" rel="nofollow noopener" target="_blank">Stefan Bohacek</a> Abandoned 3D worlds?<br><br>I'm not sure if OpenSim has anything that'd fall into this category. Sometimes the line between rarely visited and actually abandoned is blurred, seeing as how low OpenSim's population density is. Also, if a place in OpenSim is abandoned by its own owner, it's most likely shut down entirely. So if land exists with something on it, there's always someone behind it who pays to keep it online or at least keeps a standalone or grid server running at home.<br><br>That is, I do have a few ideas, for example, projects that have spent years in the same clearly unfinished state. Or what I think maybe OSgrid's old landing sim for new avatars.<br><br>#<a class="" href="https://hub.netzgemeinde.eu/search?tag=Long" rel="nofollow noopener" target="_blank">Long</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=LongPost" rel="nofollow noopener" target="_blank">LongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLong" rel="nofollow noopener" target="_blank">CWLong</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=CWLongPost" rel="nofollow noopener" target="_blank">CWLongPost</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSim" rel="nofollow noopener" target="_blank">OpenSim</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=OpenSimulator" rel="nofollow noopener" target="_blank">OpenSimulator</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=Metaverse" rel="nofollow noopener" target="_blank">Metaverse</a> #<a class="" href="https://hub.netzgemeinde.eu/search?tag=VirtualWorlds" rel="nofollow noopener" target="_blank">VirtualWorlds</a>
Jupiter RowlandThe announced actions against copybotting and content theft could mean very, very dark times for OpenSim; CW: long (over 4,700 characters)