Came across Seymour Papert's "Teaching Children Thinking" essay:
https://dspace.mit.edu/handle/1721.1/5835
It captures almost exactly my philosophy of education, teaching,
computing, and so on.
I want to quote so much of it! Here's just one:
"The purpose of this essay is to present a grander vision of an
educational system in watch technology is used not in the form of
machines for processing children but as something the child himself will
learn to manipulate, to extend, to apply to projects, thereby gaining
a greater and more articulate mastery of the world, a sense of the power
of applied knowledge and a self-confidently realistic image of himself
as an intellectual agent."
I'm surprised at how the article -- from 1971! -- describes so many of
the programming-like things available today. So much of the
play-oriented things we have now -- games like Robot Turtles, various
robots that do path-following things -- are exactly what they were doing
over half a century ago.